private void SetUpBackground(Scene scene)
        {
            var backgroundDayLeft = _entityFactory.CreateBackgroundDay();

            backgroundDayLeft.GetComponent <Transform2DComponent>().Translation = new Vector2(-512, 0);
            scene.AddEntity(backgroundDayLeft);

            var backgroundDayMiddle = _entityFactory.CreateBackgroundDay();

            backgroundDayMiddle.GetComponent <Transform2DComponent>().Translation = new Vector2(0, 0);
            scene.AddEntity(backgroundDayMiddle);

            var backgroundDayRight = _entityFactory.CreateBackgroundDay();

            backgroundDayRight.GetComponent <Transform2DComponent>().Translation = new Vector2(512, 0);
            scene.AddEntity(backgroundDayRight);
        }