private void SetUpBackground(Scene scene) { var backgroundDayLeft = _entityFactory.CreateBackgroundDay(); backgroundDayLeft.GetComponent <Transform2DComponent>().Translation = new Vector2(-512, 0); scene.AddEntity(backgroundDayLeft); var backgroundDayMiddle = _entityFactory.CreateBackgroundDay(); backgroundDayMiddle.GetComponent <Transform2DComponent>().Translation = new Vector2(0, 0); scene.AddEntity(backgroundDayMiddle); var backgroundDayRight = _entityFactory.CreateBackgroundDay(); backgroundDayRight.GetComponent <Transform2DComponent>().Translation = new Vector2(512, 0); scene.AddEntity(backgroundDayRight); }