public Zeeman(IEnergy energy) { this.InitializeComponent(energy); #if DEBUG this.AttachDevTools(); #endif }
public Exchange(IEnergy energy) { this.InitializeComponent(); #if DEBUG this.AttachDevTools(); #endif }
public Anisotropy(IEnergy energy) { InitializeComponent(energy); #if DEBUG this.AttachDevTools(); #endif }
private void InitializeComponent(IEnergy energy = null) { AvaloniaXamlLoader.Load(this); DataContext = new ExchangeViewModel(energy) { Close = Close }; }
private void InitializeComponent(IEnergy energy = null) { AvaloniaXamlLoader.Load(this); DataContext = new AnisotropyViewModel(energy) { Close = this.Close }; }
public void AddEnergyPart(IEnergy energy, EnergyType type, double directionX, double directionY , double directionZ, IColor color, double value, string region) { var energyPart = _creator.Create(type, directionX, directionY, directionZ, color, value , region); AddEnergyPart(energy, energyPart); }
public void Delete(IEnergy energy) { if (energy != null) { DataStorage.ObjectContainer.Delete(energy); OnPropertyChanged(nameof(EnergiesNames)); } }
/// <summary> /// Возвращает значение энергии элемента /// </summary> /// <param name="BalanceItem">Элемент баланса</param> /// <param name="energyDirection">Направление энергии</param> /// <returns>Значение энергии</returns> private double?GetEnergyValueForBalanceItem(IBalanceItem BalanceItem, BalanceFormula.EnergyDirection energyDirection) { IEnergy energy = _BalanceItemsEnergy[BalanceItem]; var value = energyDirection == BalanceFormula.EnergyDirection.@in ? energy.Plus.CorrectedValue : energy.Minus.CorrectedValue; return(value); }
public void TearDown() { myShield = null; myHealth = null; myEnergy = null; myOwnBot = null; myEnemyOne = null; myBattleField = null; enemiesCollection = null; sut = null; }
public void SetUp() { sut = new MySuperHero(); myShield = CreateAndSetupShield(); SetShieldPercentageAndActualShieldPoints(100); myHealth = CreateAndSetupHealth(); myEnergy = CreateAndSetupEnergy(); myOwnBot = CreateAndSetupOwnBot(OwnBotInitialPositionX, OwnBotInitialPositionY); myEnemyOne = CreateAndSetupEnemy(EnemyOneInitialPositionX, EnemyOneInitialPositionY); SetDistanceToEnemy(myEnemyOne); myBattleField = new Mock <IBattlefieldView>().Object; enemiesCollection = new List <IEnemy> { myEnemyOne }; }
public void LookAt(IEnergy energy, int index = 0) { if (energy is SpintronicsEnergy) { var spintronicsEnergy = energy as SpintronicsEnergy; if (spintronicsEnergy.GraphicsObjects.Count > 0) { double x = (spintronicsEnergy.GraphicsObjects[index].FirstPoint.X + spintronicsEnergy.GraphicsObjects[index].LastPoint.X) / 2; double y = (spintronicsEnergy.GraphicsObjects[index].FirstPoint.Y + spintronicsEnergy.GraphicsObjects[index].LastPoint.Y) / 2; double z = (spintronicsEnergy.GraphicsObjects[index].FirstPoint.Z + spintronicsEnergy.GraphicsObjects[index].LastPoint.Z) / 2; GraphicManagement.cameraCommands.MoveTo(x, y, z); } } }
static Character Newcharacter(string name) { Character C = new Character(); IEnergy ERESERVE = C; C.Name = name; int chance = prng.Next(1, 101); if (chance > 30) { ERESERVE = new EnergyReserve(); ERESERVE.MaxEnergy = prng.Next(1, 9) * 10; ERESERVE.Energy = ERESERVE.MaxEnergy; (ERESERVE as Power).calculatecost(); (ERESERVE as Entity).Name = "Energy Reserve"; (ERESERVE as EnergyReserve).User = C; C.addpower((Power)ERESERVE); } chance = prng.Next(1, 101); if (chance > 20) { EnergyBlast EBLAST = new EnergyBlast(); EBLAST.Name = "Energy Blast"; EBLAST.Dice = prng.Next(1, 6); EBLAST.EnergySource = ERESERVE; EBLAST.DamageClass = (damageclass)prng.Next(0, Enum.GetNames(typeof(damageclass)).Length + 1); EBLAST.DamageType = (damagetype)prng.Next(0, Enum.GetNames(typeof(damagetype)).Length + 1); EBLAST.User = C; EBLAST.calculatecost(); C.addpower(EBLAST); } if (chance > 60) { Armor ARMORPOWER = new Armor(); ARMORPOWER.Name = "Armor"; ARMORPOWER.REDEF = prng.Next(1, 10); ARMORPOWER.RPDEF = prng.Next(1, 10); ARMORPOWER.EnergySource = ERESERVE; ARMORPOWER.User = C; ARMORPOWER.calculatecost(); C.addpower(ARMORPOWER); } return(C); }
public bool TryParse(string value, out IEnergy output) => Energy.TryParse(value, out output);
public void AddEnergyPart(IEnergy energy, IEnergyPart energyPart) { FigureContainer.Add(((EnergyPart)energyPart)._graphicsObject); ((SpintronicsEnergy)energy).AddEnergyPart(energyPart); }
public void DeleteEnergyPart(IEnergy energy, IEnergyPart energyPart) { FigureContainer.Remove(((EnergyPart)energyPart)._graphicsObject); ((SpintronicsEnergy)energy).RemoveEnergyPart(energyPart); }
public bool TryParse(string value, out IEnergy output) => throw new NotImplementedException();
public static bool TryParse(string input, out IEnergy output) { #region Prepare Variables string capInput = input.ToUpperInvariant(); string extraction = input.ExtractNumberComponentFromMeasurementString(); double conversion = 0; #endregion #region Convert To Double bool failed = !double.TryParse(extraction, out conversion); if (failed) { Debug.AddDetailMessage("Measurement Input not successfully converted."); Debug.AddDetailMessage("----" + capInput); output = new Energys.KiloJoule(0); return(false); } #endregion #endregion #region Convert To Energy if (capInput.EndsWithAny(Suffixes.BritishThermalUnit)) { output = new Energys.BritishThermalUnit(conversion); return(true); } if (capInput.EndsWithAny(Suffixes.ElectronVolt)) { output = new Energys.ElectronVolt(conversion); return(true); } if (capInput.EndsWithAny(Suffixes.FoodCalorie)) { output = new Energys.FoodCalorie(conversion); return(true); } if (capInput.EndsWithAny(Suffixes.FootPound)) { output = new Energys.FootPound(conversion); return(true); } if (capInput.EndsWithAny(Suffixes.Joule)) { output = new Energys.Joule(conversion); return(true); } if (capInput.EndsWithAny(Suffixes.KiloJoule)) { output = new Energys.KiloJoule(conversion); return(true); } if (capInput.EndsWithAny(Suffixes.ThermalCalorie)) { output = new Energys.ThermalCalorie(conversion); return(true); } #endregion #region ... Conversion #region Type Unrecognised Debug.AddDetailMessage("No Type for input Energy conversion. Break here for details..."); Debug.AddDetailMessage("----" + capInput); output = new Energys.KiloJoule(0); return(false); #endregion }
public void Add(IEnergy energy) { DataStorage.ObjectContainer.Add(energy); OnPropertyChanged(nameof(EnergiesNames)); }
public void GetEnergy() { _energy = EnergyProvider.GetEnergyFor(Kettle); }
public void DeleteEnergyPart(IEnergy energy, IEnergyPart energyPart) { _controller.DeleteEnergyPart(energy, energyPart);//?? OnPropertyChanged(nameof(EnergiesNames)); }
public static bool TryParse(string value, out IEnergy output) => objectFactory.TryParse(value, out output);