public override AsyncExecutionResult TryExecuteIOUringAsync(AsyncExecutionQueue executionQueue, IAsyncExecutionResultHandler callback, int key) { Socket socket = Socket !; executionQueue !.AddPollIn(socket.SafeHandle, callback !, key); return(AsyncExecutionResult.Executing); }
public override AsyncExecutionResult TryExecuteIOUringAsync(AsyncExecutionQueue executionQueue, IAsyncExecutionResultHandler callback, int key) { Socket socket = Socket !; executionQueue.AddRead(socket.SafeHandle, MemoryBuffer, callback !, data: key); return(AsyncExecutionResult.Executing); }
public AsyncExecutionResult TryExecuteAsync(AsyncExecutionQueue executionQueue, IAsyncExecutionResultHandler callback, int data) { IList <ArraySegment <byte> >?bufferList = BufferList; if (bufferList == null) { return(TryExecuteSingleBufferAsync(MemoryBuffer.Slice(BytesTransferred), executionQueue, callback, data)); } else { return(TryExecuteMultipleBuffersAsync(bufferList, executionQueue, callback, data)); } }
private AsyncExecutionResult TryExecuteSingleBufferAsync(Memory <byte> memory, AsyncExecutionQueue executionQueue, IAsyncExecutionResultHandler callback, int data) { Socket socket = Socket !; executionQueue.AddWrite(socket.SafeHandle, memory, callback, data); return(AsyncExecutionResult.Executing); }
private AsyncExecutionResult TryExecuteMultipleBuffersAsync(IList <ArraySegment <byte> > buffers, AsyncExecutionQueue executionQueue, IAsyncExecutionResultHandler callback, int data) { Socket socket = Socket !; Memory <byte> memory = buffers[_bufferIndex].Slice(_bufferOffset); executionQueue.AddWrite(socket.SafeHandle, memory, callback, data); return(AsyncExecutionResult.Executing); }
public override AsyncExecutionResult TryExecuteIOUringAsync(AsyncExecutionQueue executionQueue, IAsyncExecutionResultHandler callback, int key) { return(TryExecuteAsync(executionQueue, callback, data: key)); }