private void GenerateStorylineTask(Unit unit) { var taskIndex = dice.RollTaskIndex(); unit.Tasks.Add(new StoryGameTask { Title = "Task " + taskIndex, Value = dice.RollTaskValue(taskIndex), }); }
private void GenerateStorylineTask(Unit unit) { var taskIndex = dice.RollTaskIndex(); unit.Tasks.Add(new StoryGameTask { Title = "Task " + taskIndex, Value = dice.RollTaskValue(taskIndex), }); }