protected override Int32 CalculateRent() { var utilitiesOwned = utilities.Count(u => u.IsOwned); if (utilitiesOwned == 1) { return(4 * dice.GetCurrentRoll()); } return(10 * dice.GetCurrentRoll()); }
protected void SendPlayerToDestination() { var diceRoll = dice.GetCurrentRoll(); board.MovePlayer(playerId, diceRoll); }