public static void AddElement(IDebugElement element, long time) { _debugElements.Add(new DebugDrawManagerEntry { Element = element, ExpireTime = GameState.GlobalTime() + time }); }
/// <summary> /// Initializes a tree node with a IDebugElement representing the Xamarin.Forms DebugElement /// </summary> /// <param name="debugElement"></param> public TreeNode(IDebugElement debugElement) { DebugElement = debugElement; }
public void RemoveDebugElement(IDebugElement e) { _debugElements.Remove(e); }
public void AddDebugElement(IDebugElement e) { _debugElements.Add(e); }
public void RemoveDebugElement(IDebugElement e) { _debugElements.Remove (e); }
public void AddDebugElement(IDebugElement e) { _debugElements.Add (e); }
private Tree(IDebugElement element) => Root = new TreeNode(element);