public void RunTest() { RubicsCubeSolver cube = new RubicsCubeSolver(); cubeAlg = new SimpleCubeAlgorithm(); List <Move> shuffleMoves = cube.ShuffleCube(200); cubeAlg.DoMoves(shuffleMoves); while (!cubeAlg.IsSolved()) { List <Move> solution = cubeAlg.GetNextSolutionMoves(); string description = cubeAlg.GetNextSolutionMovesDescription(); Console.WriteLine(description); solution.ForEach(m => Console.Write("{0} ", m)); Console.WriteLine(); cubeAlg.DoMoves(solution); cube.DoMoves(solution); } Debug.Assert(cube.IsSolved()); }
public LearningAC() { cubeAlgorithm = new TestCubeAlgorithm(); board = (IBoardController)GameObject.FindGameObjectWithTag("Board").GetComponentInChildren(typeof(IBoardController)); cubeController = new TestCubeController(); UpdateData(); board.ActivateAnimation(true); }