/// <summary>
        /// Take the topmost arguments down to the ARG_MARKER_STRING, pop them off, and then
        /// put them back again in reversed order so a function can read them in normal order.
        /// Note that if this is an indirect call, it will also consume the thing just under
        /// the ARG_MARKER, since that's expected to be the delegate or KOSDelegate that we already
        /// read and pulled the needed information from.
        /// <param name="cpu">the cpu we are running on, fur stack manipulation purposes</param>
        /// <param name="direct">need to know if this was a direct or indirect call.  If indirect,
        /// then that means it also needs to consume the indirect reference off the stack just under
        /// the args</param>
        /// </summary>
        public static void ReverseStackArgs(ICpu cpu, bool direct)
        {
            List <object> args = new List <object>();
            object        arg  = cpu.PopValue();

            while (cpu.GetStackSize() > 0 && arg.GetType() != ArgMarkerType)
            {
                args.Add(arg);

                // It's important to dereference with PopValue, not using PopStack, because the function
                // being called might not even be able to see the variable in scope anyway.
                // In other words, if calling a function like so:
                //     declare foo to 3.
                //     myfunc(foo).
                // The code inside myfunc needs to see that as being identical to just saying:
                //     myfunc(3).
                // It has to be unaware of the fact that the name of the argument was 'foo'.  It just needs to
                // see the contents that were inside foo.
                arg = cpu.PopValue();
            }
            if (!direct)
            {
                cpu.PopStack(); // throw away the delegate or KOSDelegate info - we already snarfed it by now.
            }
            // Push the arg marker back on again.
            cpu.PushStack(new KOSArgMarkerType());
            // Push the arguments back on again, which will invert their order:
            foreach (object item in args)
            {
                cpu.PushStack(item);
            }
        }
Beispiel #2
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        /// <summary>
        /// Take the topmost arguments down to the ARG_MARKER_STRING, pop them off, and then
        /// put them back again in reversed order so a function can read them in normal order.
        /// Note that if this is an indirect call, it will also consume the thing just under
        /// the ARG_MARKER, since that's expected to be the delegate or KOSDelegate that we already
        /// read and pulled the needed information from.
        /// <param name="cpu">the cpu we are running on, fur stack manipulation purposes</param>
        /// <param name="direct">need to know if this was a direct or indirect call.  If indirect,
        /// then that means it also needs to consume the indirect reference off the stack just under
        /// the args</param>
        /// </summary>
        public static void ReverseStackArgs(ICpu cpu, bool direct)
        {
            List<object> args = new List<object>();
            object arg = cpu.PopValue();
            while (cpu.GetStackSize() > 0 && arg.GetType() != ArgMarkerType)
            {
                args.Add(arg);

                // It's important to dereference with PopValue, not using PopStack, because the function
                // being called might not even be able to see the variable in scope anyway.
                // In other words, if calling a function like so:
                //     declare foo to 3.
                //     myfunc(foo).
                // The code inside myfunc needs to see that as being identical to just saying:
                //     myfunc(3).
                // It has to be unaware of the fact that the name of the argument was 'foo'.  It just needs to
                // see the contents that were inside foo.
                arg = cpu.PopValue();
            }
            if (! direct)
                cpu.PopStack(); // throw away the delegate or KOSDelegate info - we already snarfed it by now.
            // Push the arg marker back on again.
            cpu.PushStack(new KOSArgMarkerType());
            // Push the arguments back on again, which will invert their order:
            foreach (object item in args)
                cpu.PushStack(item);
        }
Beispiel #3
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        public void CanGetListIndex()
        {
            var list = new ListValue();

            list.Add(new StringValue("bar"));
            cpu.PushStack(list);

            const int INDEX = 0;

            cpu.PushStack(INDEX);

            var opcode = new OpcodeGetIndex();

            opcode.Execute(cpu);

            Assert.AreEqual(1, list.Count());
            Assert.AreEqual(new StringValue("bar"), cpu.PopStack());
        }
Beispiel #4
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        /// <summary>
        /// Performs the actual execution of a subroutine call, either from this opcode or externally from elsewhere.
        /// All "call a routine" logic should shunt through this code here, which handles all the complex cases,
        /// or at least it should.
        /// Note that in the case of a user function, this does not *ACTUALLY* execute the function yet.  It just
        /// arranges the stack correctly for the call and returns the new location that the IP should be jumped to
        /// on the next instruction to begin the subroutine.  For all built-in cases, it actually executes the 
        /// call right now and doesn't return until it's done.  But for User functions it can't do that - it can only
        /// advise on where to jump on the next instruction to begin the function.
        /// </summary>
        /// <param name="cpu">the cpu its running on</param>
        /// <param name="direct">same meaning as OpcodeCall.Direct</param>
        /// <param name="destination">if direct, then this is the function name</param>
        /// <param name="calledFromKOSDelegateCall">true if KOSDelegate.Call() brought us here.  If true that
        /// means any pre-bound args are already on the stack.  If false it means they aren't and this will have to
        /// put them there.</param>
        /// <returns>new IP to jump to, if this should be followed up by a jump.  If -1 then it means don't jump.</returns>
        public static int StaticExecute(ICpu cpu, bool direct, object destination, bool calledFromKOSDelegateCall)
        {
            object functionPointer;
            object delegateReturn = null;
            int newIP = -1; // new instruction pointer to jump to, next, if any.

            if (direct)
            {
                functionPointer = cpu.GetValue(destination);
                if (functionPointer == null)
                    throw new KOSException("Attempt to call function failed - Value of function pointer for " + destination + " is null.");
            }
            else // for indirect calls, dig down to find what's underneath the argument list in the stack and use that:
            {
                bool foundBottom = false;
                int digDepth;
                int argsCount = 0;
                for (digDepth = 0; (! foundBottom) && digDepth < cpu.GetStackSize() ; ++digDepth)
                {
                    object arg = cpu.PeekValue(digDepth);
                    if (arg != null && arg.GetType() == ArgMarkerType)
                        foundBottom = true;
                    else
                        ++argsCount;
                }
                functionPointer = cpu.PeekValue(digDepth);
                if (! ( functionPointer is Delegate || functionPointer is KOSDelegate || functionPointer is ISuffixResult))
                {
                    // Indirect calls are meant to be delegates.  If they are not, then that means the
                    // function parentheses were put on by the user when they weren't required.  Just dig
                    // through the stack to the result of the getMember and skip the rest of the execute logic

                    // If args were passed to a non-method, then clean them off the stack, and complain:
                    if (argsCount>0)
                    {
                        for (int i=1 ; i<=argsCount; ++i)
                            cpu.PopValue();
                        throw new KOSArgumentMismatchException(
                            0, argsCount, "\n(In fact in this case the parentheses are entirely optional)");
                    }
                    cpu.PopValue(); // pop the ArgMarkerString too.
                    return -1;
                }
            }

            // If it's a string it might not really be a built-in, it might still be a user func.
            // Detect whether it's built-in, and if it's not, then convert it into the equivalent
            // user func call by making it be an integer instruction pointer instead:
            if (functionPointer is string || functionPointer is StringValue)
            {
                string functionName = functionPointer.ToString();
                if (functionName.EndsWith("()"))
                    functionName = functionName.Substring(0, functionName.Length - 2);
                if (!(cpu.BuiltInExists(functionName)))
                {
                    // It is not a built-in, so instead get its value as a user function pointer variable, despite
                    // the fact that it's being called AS IF it was direct.
                    if (!functionName.EndsWith("*")) functionName = functionName + "*";
                    if (!functionName.StartsWith("$")) functionName = "$" + functionName;
                    functionPointer = cpu.GetValue(functionName);
                }
            }

            KOSDelegate kosDelegate = functionPointer as KOSDelegate;
            if (kosDelegate != null)
            {
                if (! calledFromKOSDelegateCall)
                    kosDelegate.InsertPreBoundArgs();
            }

            IUserDelegate userDelegate = functionPointer as IUserDelegate;
            if (userDelegate != null)
                functionPointer = userDelegate.EntryPoint;

            BuiltinDelegate builtinDel = functionPointer as BuiltinDelegate;
            if (builtinDel != null && (! calledFromKOSDelegateCall) )
                functionPointer = builtinDel.Name;

            // If the IP for a jump location got encapsulated as a user int when it got stored
            // into the internal variable, then get the primitive int back out of it again:
            ScalarIntValue userInt = functionPointer as ScalarIntValue;
            if (userInt != null)
                functionPointer = userInt.GetIntValue();

            // Convert to int instead of cast in case the identifier is stored
            // as an encapsulated ScalarValue, preventing an unboxing collision.
            if (functionPointer is int || functionPointer is ScalarValue)
            {
                CpuUtility.ReverseStackArgs(cpu, direct);
                var contextRecord = new SubroutineContext(cpu.InstructionPointer+1);
                newIP = Convert.ToInt32(functionPointer);

                cpu.PushAboveStack(contextRecord);
                if (userDelegate != null)
                {
                    cpu.AssertValidDelegateCall(userDelegate);
                    // Reverse-push the closure's scope record, just after the function return context got put on the stack.
                    for (int i = userDelegate.Closure.Count - 1 ; i >= 0 ; --i)
                        cpu.PushAboveStack(userDelegate.Closure[i]);
                }
            }
            else if (functionPointer is string)
            {
                // Built-ins don't need to dereference the stack values because they
                // don't leave the scope - they're not implemented that way.  But later we
                // might want to change that.
                var name = functionPointer as string;
                string functionName = name;
                if (functionName.EndsWith("()"))
                    functionName = functionName.Substring(0, functionName.Length - 2);
                cpu.CallBuiltinFunction(functionName);

                // If this was indirect, we need to consume the thing under the return value.
                // as that was the indirect BuiltInDelegate:
                if ((! direct) && builtinDel != null)
                {
                    object topThing = cpu.PopStack();
                    cpu.PopStack(); // remove BuiltInDelegate object.
                    cpu.PushStack(topThing); // put return value back.
                }
            }
            else if (functionPointer is ISuffixResult)
            {
                var result = (ISuffixResult) functionPointer;

                if (!result.HasValue)
                {
                    result.Invoke(cpu);
                }

                delegateReturn = result.Value;
            }
            // TODO:erendrake This else if is likely never used anymore
            else if (functionPointer is Delegate)
            {
                throw new KOSYouShouldNeverSeeThisException("OpcodeCall unexpected function pointer delegate");
            }
            else
            {
                throw new KOSNotInvokableException(functionPointer);
            }

            if (functionPointer is ISuffixResult)
            {
                if (! (delegateReturn is KOSPassThruReturn))
                    cpu.PushStack(delegateReturn); // And now leave the return value on the stack to be read.
            }

            return newIP;
        }
Beispiel #5
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 public override void Execute(ICpu cpu)
 {
     object identifier = cpu.PopStack();
     if (identifier != null)
     {
         cpu.RemoveVariable(identifier.ToString());
     }
     else
     {
         throw new KOSDeprecationException("0.17","UNSET ALL", "<not supported anymore now that we have nested scoping>", "");
     }
 }
Beispiel #6
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 public override void Execute(ICpu cpu)
 {
     object value1 = cpu.PopStack();
     object value2 = cpu.PopStack();
     cpu.PushStack(value1);
     cpu.PushStack(value2);
 }
Beispiel #7
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 public override void Execute(ICpu cpu)
 {
     Structure value = PopStructureAssertEncapsulated(cpu);
     // Convert to string instead of cast in case the identifier is stored
     // as an encapsulated StringValue, preventing an unboxing collision.
     var identifier = Convert.ToString(cpu.PopStack());
     cpu.SetNewLocal(identifier, value);
 }
Beispiel #8
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        public override void Execute(ICpu cpu)
        {
            Structure value = cpu.PopStructureEncapsulated();         // new value to set it to
            string suffixName = cpu.PopStack().ToString().ToUpper();  // name of suffix being set
            Structure popValue = cpu.PopStructureEncapsulated();      // object to which the suffix is attached.

            // We aren't converting the popValue to a Scalar, Boolean, or String structure here because
            // the referenced variable wouldn't be updated.  The primitives themselves are treated as value
            // types instead of reference types.  This is also why I removed the string unboxing
            // from the ISuffixed check below.

            var specialValue = popValue as ISuffixed;
            if (specialValue == null)
            {
                throw new Exception(string.Format("Values of type {0} cannot have suffixes", popValue.GetType()));
            }

            // TODO: When we refactor to make every structure use the new suffix style, this conversion
            // to primative can be removed.  Right now there are too many structures that override the
            // SetSuffix method while relying on unboxing the object rahter than using Convert
            if (!specialValue.SetSuffix(suffixName, Structure.ToPrimitive(value)))
            {
                throw new Exception(string.Format("Suffix {0} not found on object", suffixName));
            }
        }
Beispiel #9
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        public override void Execute(ICpu cpu)
        {
            // Return value should be atop the stack.
            // Pop it, eval it, and push it back,
            // i.e. if the statement was RETURN X, and X is 2, then you want
            // it to return the number 2, not the variable name $x, which could
            // be a variable local to this function which is about to go out of scope
            // so the caller can't access it:
            object returnVal = cpu.PopValue();

            // Now dig down through the stack until the argbottom is found.
            // anything still leftover above that should be unread parameters we
            // should throw away:
            object shouldBeArgMarker = 0; // just a temp to force the loop to execute at least once.
            while (shouldBeArgMarker == null || (shouldBeArgMarker.GetType() != OpcodeCall.ArgMarkerType))
            {
                if (cpu.GetStackSize() <= 0)
                {
                    throw new KOSArgumentMismatchException(
                        string.Format("Something is wrong with the stack - no arg bottom mark when doing a return.  This is an internal problem with kOS")
                       );
                }
                shouldBeArgMarker = cpu.PopStack();
            }

            cpu.PushStack(Structure.FromPrimitive(returnVal));

            // Now, after the eval was done, NOW finally pop the scope, after we don't need local vars anymore:
            if( Depth > 0 )
                OpcodePopScope.DoPopScope(cpu, Depth);

            // The only thing on the "above stack" now that is allowed to get in the way of
            // finding the context record that tells us where to jump back to, are the potential
            // closure scope frames that might have been pushed if this subroutine was
            // called via a delegate reference.  Consume any of those that are in
            // the way, then expect the context record.  Any other pattern encountered
            // is proof the stack alignment got screwed up:
            bool okay;
            VariableScope peeked = cpu.PeekRaw(-1, out okay) as VariableScope;
            while (okay && peeked != null && peeked.IsClosure)
            {
                cpu.PopAboveStack(1);
                peeked = cpu.PeekRaw(-1, out okay) as VariableScope;
            }
            object shouldBeContextRecord = cpu.PopAboveStack(1);
            if ( !(shouldBeContextRecord is SubroutineContext) )
            {
                // This should never happen with any user code:
                throw new Exception( "kOS internal error: Stack misalignment detected when returning from routine.");
            }

            var contextRecord = shouldBeContextRecord as SubroutineContext;

            // Special case for when the subroutine was really being called as an interrupt
            // trigger from the kOS CPU itself.  In that case we don't want to leave the
            // return value atop the stack, and instead want to pop it and use it to decide
            // whether or not the re-insert the trigger for next time:
            if (contextRecord.IsTrigger)
            {
                cpu.PopStack(); // already got the return value up above, just ignore it.
                if (returnVal is bool || returnVal is BooleanValue )
                    if (Convert.ToBoolean(returnVal))
                        cpu.AddTrigger(contextRecord.TriggerPointer);
            }

            int destinationPointer = contextRecord.CameFromInstPtr;
            int currentPointer = cpu.InstructionPointer;
            DeltaInstructionPointer = destinationPointer - currentPointer;
        }
Beispiel #10
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 public override void Execute(ICpu cpu)
 {
     object value = cpu.PopValue();
     var identifier = (string)cpu.PopStack();
     cpu.SetNewLocal(identifier, value);
 }
Beispiel #11
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 public override void Execute(ICpu cpu)
 {
     bool result = false; //pessimistic default
     // Convert to string instead of cast in case the identifier is stored
     // as an encapsulated StringValue, preventing an unboxing collision.
     string ident = Convert.ToString(cpu.PopStack());
     if (ident != null && cpu.IdentifierExistsInScope(ident))
     {
         result = true;
     }
     cpu.PushStack(result);
 }
Beispiel #12
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        public override void Execute(ICpu cpu)
        {
            object value = cpu.PopValue();
            string suffixName = cpu.PopStack().ToString().ToUpper();
            object popValue = cpu.PopValue();

            var specialValue = popValue as ISuffixed;
            if (specialValue == null)
            {
                // Box strings if necessary to allow suffixes
                var s = popValue as string;
                if (s != null)
                {
                    specialValue = new StringValue(s);
                }
                else
                {
                    throw new Exception(string.Format("Values of type {0} cannot have suffixes", popValue.GetType()));
                }
            }

            if (!specialValue.SetSuffix(suffixName, value))
            {
                throw new Exception(string.Format("Suffix {0} not found on object", suffixName));
            }
        }
Beispiel #13
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        public override void Execute(ICpu cpu)
        {
            string suffixName = cpu.PopStack().ToString().ToUpper();
            object popValue = cpu.PopValue();

            var specialValue = popValue as ISuffixed;
            
            if (specialValue == null)
            {
                var s = popValue as string;
                if (s != null)
                {
                    specialValue = new StringValue(s);
                }
                else
                {
                    throw new Exception(string.Format("Values of type {0} cannot have suffixes", popValue.GetType()));
                }
            }

            object value = specialValue.GetSuffix(suffixName);
            if (value is Delegate && !IsMethodCallAttempt)
            {
                // This is what happens when someone tries to call a suffix method as if
                // it wasn't a method (i.e. leaving the parentheses off the call).  The
                // member returned is a delegate that needs to be called to get its actual
                // value.  Borrowing the same routine that OpcodeCall uses for its method calls:
                cpu.PushStack(new KOSArgMarkerType());
                value = OpcodeCall.ExecuteDelegate(cpu, (Delegate)value);
            }

            cpu.PushStack(value);
        }
Beispiel #14
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 public override void Execute(ICpu cpu)
 {
     object value = PopValueAssert(cpu);
     var identifier = (string)cpu.PopStack();
     cpu.SetGlobal(identifier, value);
 }
Beispiel #15
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 public override void Execute(ICpu cpu)
 {
     bool result = false; //pessimistic default
     string ident = cpu.PopStack() as string;
     if (ident != null && cpu.IdentifierExistsInScope(ident))
     {
         result = true;
     }
     cpu.PushStack(result);
 }
Beispiel #16
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        public override void Execute(ICpu cpu)
        {
            string suffixName = cpu.PopStack().ToString().ToUpper();
            object popValue = cpu.PopValueEncapsulated();

            var specialValue = popValue as ISuffixed;

            if (specialValue == null)
            {
                throw new Exception(string.Format("Values of type {0} cannot have suffixes", popValue.GetType()));
            }

            ISuffixResult result = specialValue.GetSuffix(suffixName);

            // If the result is a suffix that is still in need of being invoked and hasn't resolved to a value yet:
            if (result != null && !IsMethodCallAttempt && !result.HasValue)
            {
                // This is what happens when someone tries to call a suffix method as if
                // it wasn't a method (i.e. leaving the parentheses off the call).  The
                // member returned is a delegate that needs to be called to get its actual
                // value.  Borrowing the same routine that OpcodeCall uses for its method calls:

                cpu.PushStack(result);
                cpu.PushStack(new KOSArgMarkerType());
                OpcodeCall.StaticExecute(cpu, false, "", false); // this will push the return value on the stack for us.
            }
            else
            {
                if (result.HasValue)
                {
                    // Push the already calculated value.

                    cpu.PushStack(result.Value);
                }
                else
                {
                    // Push the indirect suffix delegate, but don't execute it yet
                    // because we need to put the upcoming arg list above it on the stack.
                    // Eventually an <indirect> OpcodeCall will occur further down the program which
                    // will actually execute this.

                    cpu.PushStack(result);
                }
            }
        }
Beispiel #17
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        public override void Execute(ICpu cpu)
        {
            // Return value should be atop the stack - we have to pop it so that
            // we can reach the arg start marker under it:
            object returnVal = cpu.PopValue();

            // The next thing on the stack under the return value should be the marker that indicated where
            // the parameters started.  It should be thrown away now.  If the next thing is NOT the marker
            // of where the parameters started, that is proof the stack is misaligned, probably because the
            // number of args passed didn't match the number of DECLARE PARAMETER statements in the function:
            string shouldBeArgMarker = cpu.PopStack() as string;

            if ( (shouldBeArgMarker == null) || (!(shouldBeArgMarker.Equals(OpcodeCall.ARG_MARKER_STRING))) )
            {
                throw new KOSArgumentMismatchException(
                    string.Format("(detected when returning from function and the stack still had {0} on it)",
                    (shouldBeArgMarker ?? "a non-string value"))
                );
            }
            // If the proper argument marker was found, then it's all okay, so put the return value
            // back, where it belongs, now that the arg start marker was popped off:
            cpu.PushStack(returnVal);

            // Now, after the eval was done, NOW finally pop the scope, after we don't need local vars anymore:
            if( Depth > 0 )
                OpcodePopScope.DoPopScope(cpu, Depth);

            // The only thing on the "above stack" now that is allowed to get in the way of
            // finding the context record that tells us where to jump back to, are the potential
            // closure scope frames that might have been pushed if this subroutine was
            // called via a delegate reference.  Consume any of those that are in
            // the way, then expect the context record.  Any other pattern encountered
            // is proof the stack alignment got screwed up:
            bool okay;
            VariableScope peeked = cpu.PeekRaw(-1, out okay) as VariableScope;
            while (okay && peeked != null && peeked.IsClosure)
            {
                cpu.PopAboveStack(1);
                peeked = cpu.PeekRaw(-1, out okay) as VariableScope;
            }
            object shouldBeContextRecord = cpu.PopAboveStack(1);
            if ( !(shouldBeContextRecord is SubroutineContext) )
            {
                // This should never happen with any user code:
                throw new Exception( "kOS internal error: Stack misalignment detected when returning from routine.");
            }

            var contextRecord = shouldBeContextRecord as SubroutineContext;

            int destinationPointer = contextRecord.CameFromInstPtr;
            int currentPointer = cpu.InstructionPointer;
            DeltaInstructionPointer = destinationPointer - currentPointer;
        }