Beispiel #1
0
 public void Bounce(IBall ball)
 {
     if (collisionState.BounceFromPad)
     {
         collisionManager.Bounce(collisionState.Pad, ball);
     }
 }
        protected bool HandlePadCollision(IBall ball)
        {
            foreach (IPad pad in padManager)
            {
                if (collisionManager.Detect(pad, ball))
                {
                    pad.LogData();

                    CorrectBallPosition(pad, ball);
                    collisionManager.Bounce(ball);

                    ball.LogData();
                    return(true);
                }
            }
            return(false);
        }
Beispiel #3
0
 public bool DetectAndVerify(IBall ball)
 {
     if (collisionManager.Detect(border, ball))
     {
         collisionManager.Bounce(ball);
         ball.SavePosition();
         return(true);
     }
     return(false);
 }
Beispiel #4
0
 public void Bounce(IBall ball)
 {
     if (!collisionState.CollisionWithBrick &&
         !collisionState.BounceFromBrick &&
         collisionState.BounceFromBorder
         )
     {
         collisionManager.Bounce(collisionState.BordersHitList, ball);
     }
 }
Beispiel #5
0
 public void Bounce(IBall ball)
 {
     if (collisionState.CollisionWithBrick &&
         collisionState.BounceFromBrick &&
         !collisionState.BounceFromBorder
         )
     {
         var hitBricks = bricks.FilterByIndex(collisionState.BricksHitList).Select(x => x.Key).ToArray();
         collisionManager.Bounce(hitBricks, ball);
     }
 }