Beispiel #1
0
        /// <summary>
        /// Returns an instance of requested entity.
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="pUName"></param>
        /// <param name="pTexture"></param>
        /// <param name="pAIComponentManager"></param>
        /// <returns></returns>
        public IEntity RequestInstance <T>(String pUName, Texture2D pTexture) where T : IEntity, new()
        {
            // request a new instance of an entity
            IEntity entity = new T();

            // if entity has implements ICollisionListenr add the listener
            if (entity is ICollisionListener)
            {
                _collisionManager.AddListener(((ICollisionListener)entity).OnNewCollision);
            }
            // give the entity a mind
            entity.SetAIComponentManager(_AIComponentManager);
            // set the texture for the entity
            entity.SetTexture(pTexture);
            // initialise the entity
            entity.Initialise();
            // Generate the entities UID and UName
            GenerateUID(entity, pUName);
            // Add entity to the entity list
            _entityList.Add(entity);

            // return the requested entity
            return(entity);
        }