Beispiel #1
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 protected bool Deactivate(ICharacterEnemy entity)
 {
     // Deactivate it
     CharacterEnemiesRepository.Deactivate(entity);
     // Try to Save Changes
     CharacterEnemiesRepository.SaveChanges();
     // Finished!
     return(true);
 }
Beispiel #2
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 public virtual bool AreEqual(ICharacterEnemyModel model, ICharacterEnemy entity)
 {
     return(EntityMapper.AreEqual(model, entity)
            // CharacterEnemy Properties
            // <None>
            // Related Objects
            && model.CharacterId == entity.CharacterId &&
            model.EnemyId == entity.EnemyId
            );
 }
Beispiel #3
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 protected bool Remove(ICharacterEnemy entity)
 {
     if (entity == null)
     {
         return(true);
     }                                    // No entity found to remove, consider it passed
     // Remove it
     CharacterEnemiesRepository.Remove(entity);
     // Try to Save Changes
     CharacterEnemiesRepository.SaveChanges();
     // Finished!
     return(true);
 }
Beispiel #4
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        public virtual ICharacterEnemyModel MapToModelListing(ICharacterEnemy entity, int currentDepth = 1)
        {
            currentDepth++;
            var model = EntityMapper.MapToModelListing <ICharacterEnemy, CharacterEnemyModel>(entity);

            // CharacterEnemy Properties
            // <None>
            // Related Objects
            model.CharacterId = entity.CharacterId;
            model.EnemyId     = entity.EnemyId;
            // Return Entity
            return(model);
        }
Beispiel #5
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 public virtual void MapToEntity(ICharacterEnemyModel model, ref ICharacterEnemy entity, int currentDepth = 1)
 {
     currentDepth++;
     // Assign Base properties
     EntityMapper.MapToEntity(model, ref entity);
     // CharacterEnemy Properties
     // <None>
     // Related Objects
     entity.CharacterId = model.CharacterId;
     entity.Character   = (Character)model.Character?.MapToEntity();
     entity.EnemyId     = model.EnemyId;
     entity.Enemy       = (Character)model.Enemy?.MapToEntity();
     // Associated Objects
     // <None>
 }
Beispiel #6
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 public void Update(ICharacterEnemy entity)
 {
     Context.SetModified(entity);
 }
Beispiel #7
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 public void Deactivate(ICharacterEnemy entity)
 {
     entity.Active = false;
     Update(entity);
 }
Beispiel #8
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 public void Remove(ICharacterEnemy entity)
 {
     Context.CharacterEnemies.Remove((CharacterEnemy)entity);
 }
Beispiel #9
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 public void Add(ICharacterEnemy entity)
 {
     Context.CharacterEnemies.Add((CharacterEnemy)entity);
 }
Beispiel #10
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 public static bool AreEqual(this ICharacterEnemyModel model, ICharacterEnemy entity)
 {
     return(Mapper.AreEqual(model, entity));
 }
Beispiel #11
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 public static ICharacterEnemyModel MapToModelListing(this ICharacterEnemy entity, int currentDepth = 1)
 {
     return(Mapper.MapToModelListing(entity, currentDepth));
 }
Beispiel #12
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 public static void MapToEntity(this ICharacterEnemyModel model, ref ICharacterEnemy entity, int currentDepth = 1)
 {
     Mapper.MapToEntity(model, ref entity, currentDepth);
 }
 protected bool Remove(ICharacterEnemy entity)
 {
     if (entity == null) { return true; } // No entity found to remove, consider it passed
     // Remove it
     CharacterEnemiesRepository.Remove(entity);
     // Try to Save Changes
     CharacterEnemiesRepository.SaveChanges();
     // Finished!
     return true;
 }
 protected bool Deactivate(ICharacterEnemy entity)
 {
     // Deactivate it
     CharacterEnemiesRepository.Deactivate(entity);
     // Try to Save Changes
     CharacterEnemiesRepository.SaveChanges();
     // Finished!
     return true;
 }