protected bool Deactivate(ICharacterEnemy entity) { // Deactivate it CharacterEnemiesRepository.Deactivate(entity); // Try to Save Changes CharacterEnemiesRepository.SaveChanges(); // Finished! return(true); }
public virtual bool AreEqual(ICharacterEnemyModel model, ICharacterEnemy entity) { return(EntityMapper.AreEqual(model, entity) // CharacterEnemy Properties // <None> // Related Objects && model.CharacterId == entity.CharacterId && model.EnemyId == entity.EnemyId ); }
protected bool Remove(ICharacterEnemy entity) { if (entity == null) { return(true); } // No entity found to remove, consider it passed // Remove it CharacterEnemiesRepository.Remove(entity); // Try to Save Changes CharacterEnemiesRepository.SaveChanges(); // Finished! return(true); }
public virtual ICharacterEnemyModel MapToModelListing(ICharacterEnemy entity, int currentDepth = 1) { currentDepth++; var model = EntityMapper.MapToModelListing <ICharacterEnemy, CharacterEnemyModel>(entity); // CharacterEnemy Properties // <None> // Related Objects model.CharacterId = entity.CharacterId; model.EnemyId = entity.EnemyId; // Return Entity return(model); }
public virtual void MapToEntity(ICharacterEnemyModel model, ref ICharacterEnemy entity, int currentDepth = 1) { currentDepth++; // Assign Base properties EntityMapper.MapToEntity(model, ref entity); // CharacterEnemy Properties // <None> // Related Objects entity.CharacterId = model.CharacterId; entity.Character = (Character)model.Character?.MapToEntity(); entity.EnemyId = model.EnemyId; entity.Enemy = (Character)model.Enemy?.MapToEntity(); // Associated Objects // <None> }
public void Update(ICharacterEnemy entity) { Context.SetModified(entity); }
public void Deactivate(ICharacterEnemy entity) { entity.Active = false; Update(entity); }
public void Remove(ICharacterEnemy entity) { Context.CharacterEnemies.Remove((CharacterEnemy)entity); }
public void Add(ICharacterEnemy entity) { Context.CharacterEnemies.Add((CharacterEnemy)entity); }
public static bool AreEqual(this ICharacterEnemyModel model, ICharacterEnemy entity) { return(Mapper.AreEqual(model, entity)); }
public static ICharacterEnemyModel MapToModelListing(this ICharacterEnemy entity, int currentDepth = 1) { return(Mapper.MapToModelListing(entity, currentDepth)); }
public static void MapToEntity(this ICharacterEnemyModel model, ref ICharacterEnemy entity, int currentDepth = 1) { Mapper.MapToEntity(model, ref entity, currentDepth); }
protected bool Remove(ICharacterEnemy entity) { if (entity == null) { return true; } // No entity found to remove, consider it passed // Remove it CharacterEnemiesRepository.Remove(entity); // Try to Save Changes CharacterEnemiesRepository.SaveChanges(); // Finished! return true; }
protected bool Deactivate(ICharacterEnemy entity) { // Deactivate it CharacterEnemiesRepository.Deactivate(entity); // Try to Save Changes CharacterEnemiesRepository.SaveChanges(); // Finished! return true; }