Beispiel #1
0
    public void CreateMainCamera(bool active)
    {
        // 逻辑层初始化
        IRenderSystem renderSys = RareEngine.Instance().GetRenderSystem();

        if (renderSys == null)
        {
            Log.Error("RenderSystem is null!");
            // return;
        }

        // 设置主Camera
        string  strCameraName = "MainCamera";
        ICamera cam           = renderSys.GetCamera(ref strCameraName);

        if (cam != null)
        {
            cam.Enable(active);
            return;
        }

        cam = renderSys.CreateCamera(ref strCameraName, 0.3f, 140f, 45f, -1, CameraClearFlags.Skybox);
        if (cam != null)
        {
            Camera        camera   = cam.GetNode().GetTransForm().gameObject.GetComponent <Camera>();
            AudioListener listener = camera.transform.GetComponent <AudioListener>();
            if (listener != null)
            {
                GameObject.Destroy(listener);
            }
            CameraFollow.Instance.camera = cam;
            Engine.IAudio audio = Engine.RareEngine.Instance().GetAudio();
            if (audio != null)
            {
                audio.SetListener(CameraFollow.Instance.CreateAudioListener());
            }

            camera.cullingMask = -1 - (1 << LayerMask.NameToLayer("UI")) - (1 << LayerMask.NameToLayer("ShowModel")) - (1 << LayerMask.NameToLayer("UIHide"));
            camera.tag         = strCameraName;
            cam.SetDepth((float)Engine.CameraDepth.Scene);
            cam.LookAt(new Vector3(0, 3, 5), new Vector3(0, 0, 0), new Vector3(0, 1, 0));
            UnityEngine.MonoBehaviour.DontDestroyOnLoad(camera.gameObject);
            cam.Enable(active);
        }
    }