Beispiel #1
0
        public void Create()
        {
            UnityResolver.Register();
            IBranchManager BranchManager = UnityResolver.Resolve <IBranchManager>();

            Branch branch = new Branch
            {
                BranchName = "TestBranch",
                Address    = "Panadura",
                TelNo      = 12,
                Institute  = new Common.Models.Institute {
                    InstituteName = "Test Institute"
                }
            };

            bool ans = BranchManager.Create(branch);

            BranchManager.Save();

            Branch branch1 = BranchManager.Find(B => B.Address == "Panadura");

            string expected = "Panadura";
            string actual   = branch1.Address;

            Assert.AreEqual(expected, actual);
        }
Beispiel #2
0
        public void Find()
        {
            UnityResolver.Register();
            IBranchManager BranchManager = UnityResolver.Resolve <IBranchManager>();


            Branch branch1 = BranchManager.Find(B => B.BranchId == 92);

            string expected = "Panadura";
            string actual   = branch1.Address;

            Assert.AreEqual(expected, actual);
        }
Beispiel #3
0
        public void Delete()
        {
            UnityResolver.Register();
            IBranchManager BranchManager = UnityResolver.Resolve <IBranchManager>();
            Branch         branch        = BranchManager.Find(B => B.BranchId == 115);

            bool ans = BranchManager.Delete(branch);

            BranchManager.Save();



            bool expected = true;
            bool actual   = ans;

            Assert.AreEqual(expected, actual);
        }