void ExecuteShot() { IShot shotInBuffer = thisShootingManager.GetShotInBuffer(); if (shotInBuffer != null) { IArrow arrow = shotInBuffer.GetArrow(); arrow.StartFlight(); thisShootingManager.ClearShotBuffer(); } else { this.Expire(); } }
void ExecuteShot() { IShot shotInBuffer = thisShootingManager.GetShotInBuffer(); if (shotInBuffer != null) { IArrow arrow = shotInBuffer.GetArrow(); arrow.StartFlight(); thisShootingManager.ClearShotBuffer(); } else { this.Expire(); } }