public override void ProcessFrame(UnityEngine.Playables.Playable playable, FrameData info, object playerData)
        {
            Target?.GoToTime(Time(playable));
            UpdateTime((float)playable.GetTime());

#if UNITY_EDITOR
            if (!Application.isPlaying)
            {
                Target.ManualUpdate(0);
            }
#endif
        }