Beispiel #1
0
        public void Draw(Level level, SpriteBatch spriteBatch)
        {
            if (!level.EntityWorld.TryGetEntity(_entityID, out Entity? entity))
            {
                return;
            }

            if (!level.PhysicsWorld.TryGetBody(entity.BodyID, out Body? body))
            {
                return;
            }

            _sprite.Rotation = entity.Rotation;

            _animation?.Apply(_sprite, _animationTimer);

            _sprite.Draw(spriteBatch, Vector2.Round(GraphicsConstants.PhysicsToView(body.Position + body.Bounds.Center)));
        }
Beispiel #2
0
        public void Draw(Level level, Camera2D camera)
        {
            _waterOutlineAnimation.Apply(_waterOutlineSprite, _animationTimer);

            _spriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: camera.GetTransformMatrix());

            int startX = (int)Math.Floor(camera.Position.X / _waterSize);
            int endX   = (int)Math.Floor((camera.Position.X + _spriteBatch.GraphicsDevice.Viewport.Width) / _waterSize);

            int top = level.TileMap.Height * GraphicsConstants.TileSize - (int)Math.Round(GraphicsConstants.PhysicsToView(level.WaterLevel));

            for (int x = startX; x <= endX; x++)
            {
                _waterOutlineSprite.Draw(_spriteBatch, new Vector2(x * _waterSize, top - _waterSize / 2f));
            }

            _spriteBatch.End();
        }
Beispiel #3
0
 private void PreDraw(DrawInfo drawInfo)
 {
     ApplyProperties();
     doAnimation = false;
     if (animation != null)
     {
         if (animation.LifeTime.IsExpired)
         {
             animation = null;
         }
         else
         {
             doAnimation = true;
             animation.Apply(this, drawInfo);
             animation.LifeTime.Update(drawInfo.Dt, drawInfo.DrawCount);
         }
     }
 }