Beispiel #1
0
        public static void Main(string[] args)
        {
            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
            AppDomain.CurrentDomain.ProcessExit        += new EventHandler(OnProcessExit);

            // Typically, you wouldn't force the current culture on an entire application unless you know sure your application is used in a specific region (which ACE is not)
            // We do this because almost all of the client/user input/output code does not take culture into account, and assumes en-US formatting.
            // Without this, many commands that require special characters like , and . will break
            Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
            // Init our text encoding options. This will allow us to use more than standard ANSI text, which the client also supports.
            System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance);

            // Look for the log4net.config first in the current environment directory, then in the ExecutingAssembly location
            var exeLocation = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
            var containerConfigDirectory = "/ace/Config";
            var log4netConfig            = Path.Combine(exeLocation, "log4net.config");
            var log4netConfigExample     = Path.Combine(exeLocation, "log4net.config.example");
            var log4netConfigContainer   = Path.Combine(containerConfigDirectory, "log4net.config");

            if (IsRunningInContainer && File.Exists(log4netConfigContainer))
            {
                File.Copy(log4netConfigContainer, log4netConfig, true);
            }

            var log4netFileInfo = new FileInfo("log4net.config");

            if (!log4netFileInfo.Exists)
            {
                log4netFileInfo = new FileInfo(log4netConfig);
            }

            if (!log4netFileInfo.Exists)
            {
                var exampleFile = new FileInfo(log4netConfigExample);
                if (!exampleFile.Exists)
                {
                    Console.WriteLine("log4net Configuration file is missing.  Please copy the file log4net.config.example to log4net.config and edit it to match your needs before running ACE.");
                    throw new Exception("missing log4net configuration file");
                }
                else
                {
                    if (!IsRunningInContainer)
                    {
                        Console.WriteLine("log4net Configuration file is missing,  cloning from example file.");
                        File.Copy(log4netConfigExample, log4netConfig);
                    }
                    else
                    {
                        if (!File.Exists(log4netConfigContainer))
                        {
                            Console.WriteLine("log4net Configuration file is missing, ACEmulator is running in a container,  cloning from docker file.");
                            var log4netConfigDocker = Path.Combine(exeLocation, "log4net.config.docker");
                            File.Copy(log4netConfigDocker, log4netConfig);
                            File.Copy(log4netConfigDocker, log4netConfigContainer);
                        }
                        else
                        {
                            File.Copy(log4netConfigContainer, log4netConfig);
                        }
                    }
                }
            }

            var logRepository = LogManager.GetRepository(System.Reflection.Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, log4netFileInfo);

            if (Environment.ProcessorCount < 2)
            {
                log.Warn("Only one vCPU was detected. ACE may run with limited performance. You should increase your vCPU count for anything more than a single player server.");
            }

            // Do system specific initializations here
            try
            {
                if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
                {
                    // On many windows systems, the default resolution for Thread.Sleep is 15.6ms. This allows us to command a tighter resolution
                    MM_BeginPeriod(1);
                }
            }
            catch (Exception ex)
            {
                log.Error(ex.ToString());
            }

            log.Info("Starting ACEmulator...");

            if (IsRunningInContainer)
            {
                log.Info("ACEmulator is running in a container...");
            }

            Console.Title = @$ "ACEmulator - v{ServerBuildInfo.FullVersion}";

            var configFile            = Path.Combine(exeLocation, "Config.js");
            var configConfigContainer = Path.Combine(containerConfigDirectory, "Config.js");

            if (IsRunningInContainer && File.Exists(configConfigContainer))
            {
                File.Copy(configConfigContainer, configFile, true);
            }

            if (!File.Exists(configFile))
            {
                if (!IsRunningInContainer)
                {
                    DoOutOfBoxSetup(configFile);
                }
                else
                {
                    if (!File.Exists(configConfigContainer))
                    {
                        DoOutOfBoxSetup(configFile);
                        File.Copy(configFile, configConfigContainer);
                    }
                    else
                    {
                        File.Copy(configConfigContainer, configFile);
                    }
                }
            }

            log.Info("Initializing ConfigManager...");
            ConfigManager.Initialize();

            if (ConfigManager.Config.Offline.PurgeDeletedCharacters)
            {
                log.Info($"Purging deleted characters, and their possessions, older than {ConfigManager.Config.Offline.PurgeDeletedCharactersDays} days ({DateTime.Now.AddDays(-ConfigManager.Config.Offline.PurgeDeletedCharactersDays)})...");
                ShardDatabaseOfflineTools.PurgeCharactersInParallel(ConfigManager.Config.Offline.PurgeDeletedCharactersDays, out var charactersPurged, out var playerBiotasPurged, out var possessionsPurged);
                log.Info($"Purged {charactersPurged:N0} characters, {playerBiotasPurged:N0} player biotas and {possessionsPurged:N0} possessions.");
            }

            if (ConfigManager.Config.Offline.PurgeOrphanedBiotas)
            {
                log.Info($"Purging orphaned biotas...");
                ShardDatabaseOfflineTools.PurgeOrphanedBiotasInParallel(out var numberOfBiotasPurged);
                log.Info($"Purged {numberOfBiotasPurged:N0} biotas.");
            }

            if (ConfigManager.Config.Offline.AutoUpdateWorldDatabase)
            {
                CheckForWorldDatabaseUpdate();

                if (ConfigManager.Config.Offline.AutoApplyWorldCustomizations)
                {
                    AutoApplyWorldCustomizations();
                }
            }
            else
            {
                log.Info($"AutoUpdateWorldDatabase is disabled...");
            }

            if (ConfigManager.Config.Offline.AutoApplyDatabaseUpdates)
            {
                AutoApplyDatabaseUpdates();
            }
            else
            {
                log.Info($"AutoApplyDatabaseUpdates is disabled...");
            }

            // This is temporary and can be removed in the near future, 2020-04-05 Mag-nus
            ShardDatabaseOfflineTools.FixAnimPartAndTextureMapFromPR2731(out var numberOfRecordsFixed);
            log.Info($"Fixed {numberOfRecordsFixed:N0} AnimPart and TextureMap records.");

            // This is temporary and can be removed in the near future, 2020-04-12 Ripley
            ShardDatabaseOfflineTools.CheckForPR2918Script();

            log.Info("Initializing ServerManager...");
            ServerManager.Initialize();

            log.Info("Initializing DatManager...");
            DatManager.Initialize(ConfigManager.Config.Server.DatFilesDirectory, true);

            log.Info("Initializing DatabaseManager...");
            DatabaseManager.Initialize();

            log.Info("Starting DatabaseManager...");
            DatabaseManager.Start();

            log.Info("Starting PropertyManager...");
            PropertyManager.Initialize();

            log.Info("Initializing GuidManager...");
            GuidManager.Initialize();

            if (ConfigManager.Config.Server.ServerPerformanceMonitorAutoStart)
            {
                log.Info("Server Performance Monitor auto starting...");
                ServerPerformanceMonitor.Start();
            }

            if (ConfigManager.Config.Server.WorldDatabasePrecaching)
            {
                log.Info("Precaching Weenies...");
                DatabaseManager.World.CacheAllWeeniesInParallel();
                log.Info("Precaching Cookbooks...");
                DatabaseManager.World.CacheAllCookbooksInParallel();
                log.Info("Precaching Events...");
                DatabaseManager.World.GetAllEvents();
                log.Info("Precaching House Portals...");
                DatabaseManager.World.CacheAllHousePortals();
                log.Info("Precaching Points Of Interest...");
                DatabaseManager.World.CacheAllPointsOfInterest();
                log.Info("Precaching Spells...");
                DatabaseManager.World.CacheAllSpells();
                log.Info("Precaching Treasures - Death...");
                DatabaseManager.World.CacheAllTreasuresDeath();
                log.Info("Precaching Treasures - Material Base...");
                DatabaseManager.World.CacheAllTreasuresMaterialBaseInParallel();
                log.Info("Precaching Treasures - Material Groups...");
                DatabaseManager.World.CacheAllTreasuresMaterialGroupsInParallel();
                log.Info("Precaching Treasures - Material Colors...");
                DatabaseManager.World.CacheAllTreasuresMaterialColorInParallel();
                log.Info("Precaching Treasures - Wielded...");
                DatabaseManager.World.CacheAllTreasuresWieldedInParallel();
            }
            else
            {
                log.Info("Precaching World Database Disabled...");
            }

            log.Info("Initializing PlayerManager...");
            PlayerManager.Initialize();

            log.Info("Initializing HouseManager...");
            HouseManager.Initialize();

            log.Info("Initializing InboundMessageManager...");
            InboundMessageManager.Initialize();

            log.Info("Initializing SocketManager...");
            SocketManager.Initialize();

            log.Info("Initializing WorldManager...");
            WorldManager.Initialize();

            log.Info("Initializing EventManager...");
            EventManager.Initialize();

            // Free up memory before the server goes online. This can free up 6 GB+ on larger servers.
            log.Info("Forcing .net garbage collection...");
            for (int i = 0; i < 10; i++)
            {
                GC.Collect();
            }

            // This should be last
            log.Info("Initializing CommandManager...");
            CommandManager.Initialize();

            if (!PropertyManager.GetBool("world_closed", false).Item)
            {
                WorldManager.Open(null);
            }
        }
Beispiel #2
0
        public static void Main(string[] args)
        {
            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
            AppDomain.CurrentDomain.ProcessExit        += new EventHandler(OnProcessExit);

            // Init our text encoding options. This will allow us to use more than standard ANSI text, which the client also supports.
            System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance);

            var logRepository = LogManager.GetRepository(System.Reflection.Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, new FileInfo("log4net.config"));

            // Do system specific initializations here
            try
            {
                if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
                {
                    // On many windows systems, the default resolution for Thread.Sleep is 15.6ms. This allows us to command a tighter resolution
                    MM_BeginPeriod(1);
                }
            }
            catch (Exception ex)
            {
                log.Error(ex.ToString());
            }

            log.Info("Starting ACEmulator...");
            Console.Title = @"ACEmulator";

            log.Info("Initializing ConfigManager...");
            ConfigManager.Initialize();

            log.Info("Initializing ServerManager...");
            ServerManager.Initialize();

            log.Info("Initializing DatManager...");
            DatManager.Initialize(ConfigManager.Config.Server.DatFilesDirectory, true);

            log.Info("Initializing DatabaseManager...");
            DatabaseManager.Initialize();

            log.Info("Starting DatabaseManager...");
            DatabaseManager.Start();

            log.Info("Starting PropertyManager...");
            PropertyManager.Initialize();

            log.Info("Initializing GuidManager...");
            GuidManager.Initialize();

            if (ConfigManager.Config.Server.ServerPerformanceMonitorAutoStart)
            {
                log.Info("Server Performance Monitor auto starting...");
                ServerPerformanceMonitor.Start();
            }

            if (ConfigManager.Config.Server.WorldDatabasePrecaching)
            {
                log.Info("Precaching Weenies...");
                DatabaseManager.World.CacheAllWeeniesInParallel();
                log.Info("Precaching House Portals...");
                DatabaseManager.World.CacheAllHousePortals();
                log.Info("Precaching Points Of Interest...");
                DatabaseManager.World.CacheAllPointsOfInterest();
                log.Info("Precaching Spells...");
                DatabaseManager.World.CacheAllSpells();
                log.Info("Precaching Events...");
                DatabaseManager.World.GetAllEvents();
                log.Info("Precaching Death Treasures...");
                DatabaseManager.World.CacheAllDeathTreasures();
                log.Info("Precaching Wielded Treasures...");
                DatabaseManager.World.CacheAllWieldedTreasuresInParallel();
                log.Info("Precaching Treasure Materials...");
                DatabaseManager.World.CacheAllTreasuresMaterialBaseInParallel();
                DatabaseManager.World.CacheAllTreasuresMaterialGroupsInParallel();
                log.Info("Precaching Treasure Colors...");
                DatabaseManager.World.CacheAllTreasuresMaterialColorInParallel();
                log.Info("Precaching Cookbooks...");
                DatabaseManager.World.CacheAllCookbooksInParallel();
            }
            else
            {
                log.Info("Precaching World Database Disabled...");
            }

            log.Info("Initializing PlayerManager...");
            PlayerManager.Initialize();

            log.Info("Initializing HouseManager...");
            HouseManager.Initialize();

            log.Info("Initializing InboundMessageManager...");
            InboundMessageManager.Initialize();

            log.Info("Initializing SocketManager...");
            SocketManager.Initialize();

            log.Info("Initializing WorldManager...");
            WorldManager.Initialize();

            log.Info("Initializing EventManager...");
            EventManager.Initialize();

            // This should be last
            log.Info("Initializing CommandManager...");
            CommandManager.Initialize();

            if (!PropertyManager.GetBool("world_closed", false).Item)
            {
                WorldManager.Open(null);
            }
        }
Beispiel #3
0
        public static void Main(string[] args)
        {
            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
            AppDomain.CurrentDomain.ProcessExit        += new EventHandler(OnProcessExit);

            // Init our text encoding options. This will allow us to use more than standard ANSI text, which the client also supports.
            System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance);

            var logRepository = LogManager.GetRepository(System.Reflection.Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, new FileInfo("log4net.config"));

            if (Environment.ProcessorCount < 2)
            {
                log.Warn("Only one vCPU was detected. ACE may run with limited performance. You should increase your vCPU count for anything more than a single player server.");
            }

            // Do system specific initializations here
            try
            {
                if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
                {
                    // On many windows systems, the default resolution for Thread.Sleep is 15.6ms. This allows us to command a tighter resolution
                    MM_BeginPeriod(1);
                }
            }
            catch (Exception ex)
            {
                log.Error(ex.ToString());
            }

            log.Info("Starting ACEmulator...");
            Console.Title = @"ACEmulator";

            log.Info("Initializing ConfigManager...");
            ConfigManager.Initialize();

            if (ConfigManager.Config.Offline.PurgeDeletedCharacters)
            {
                log.Info($"Purging deleted characters, and their possessions, older than {ConfigManager.Config.Offline.PurgeDeletedCharactersDays} days ({DateTime.Now.AddDays(-ConfigManager.Config.Offline.PurgeDeletedCharactersDays)})...");
                ShardDatabaseOfflineTools.PurgeCharactersInParallel(ConfigManager.Config.Offline.PurgeDeletedCharactersDays, out var charactersPurged, out var playerBiotasPurged, out var possessionsPurged);
                log.Info($"Purged {charactersPurged:N0} characters, {playerBiotasPurged:N0} player biotas and {possessionsPurged:N0} possessions.");
            }

            if (ConfigManager.Config.Offline.PurgeOrphanedBiotas)
            {
                log.Info($"Purging orphaned biotas...");
                ShardDatabaseOfflineTools.PurgeOrphanedBiotasInParallel(out var numberOfBiotasPurged);
                log.Info($"Purged {numberOfBiotasPurged:N0} biotas.");
            }

            log.Info("Initializing ServerManager...");
            ServerManager.Initialize();

            log.Info("Initializing DatManager...");
            DatManager.Initialize(ConfigManager.Config.Server.DatFilesDirectory, true);

            log.Info("Initializing DatabaseManager...");
            DatabaseManager.Initialize();

            log.Info("Starting DatabaseManager...");
            DatabaseManager.Start();

            log.Info("Starting PropertyManager...");
            PropertyManager.Initialize();

            log.Info("Initializing GuidManager...");
            GuidManager.Initialize();

            if (ConfigManager.Config.Server.ServerPerformanceMonitorAutoStart)
            {
                log.Info("Server Performance Monitor auto starting...");
                ServerPerformanceMonitor.Start();
            }

            if (ConfigManager.Config.Server.WorldDatabasePrecaching)
            {
                log.Info("Precaching Weenies...");
                DatabaseManager.World.CacheAllWeeniesInParallel();
                log.Info("Precaching House Portals...");
                DatabaseManager.World.CacheAllHousePortals();
                log.Info("Precaching Points Of Interest...");
                DatabaseManager.World.CacheAllPointsOfInterest();
                log.Info("Precaching Spells...");
                DatabaseManager.World.CacheAllSpells();
                log.Info("Precaching Events...");
                DatabaseManager.World.GetAllEvents();
                log.Info("Precaching Death Treasures...");
                DatabaseManager.World.CacheAllDeathTreasures();
                log.Info("Precaching Wielded Treasures...");
                DatabaseManager.World.CacheAllWieldedTreasuresInParallel();
                log.Info("Precaching Treasure Materials...");
                DatabaseManager.World.CacheAllTreasuresMaterialBaseInParallel();
                DatabaseManager.World.CacheAllTreasuresMaterialGroupsInParallel();
                log.Info("Precaching Treasure Colors...");
                DatabaseManager.World.CacheAllTreasuresMaterialColorInParallel();
                log.Info("Precaching Cookbooks...");
                DatabaseManager.World.CacheAllCookbooksInParallel();
            }
            else
            {
                log.Info("Precaching World Database Disabled...");
            }

            log.Info("Initializing PlayerManager...");
            PlayerManager.Initialize();

            log.Info("Initializing HouseManager...");
            HouseManager.Initialize();

            log.Info("Initializing InboundMessageManager...");
            InboundMessageManager.Initialize();

            log.Info("Initializing SocketManager...");
            SocketManager.Initialize();

            log.Info("Initializing WorldManager...");
            WorldManager.Initialize();

            log.Info("Initializing EventManager...");
            EventManager.Initialize();

            // This should be last
            log.Info("Initializing CommandManager...");
            CommandManager.Initialize();

            if (!PropertyManager.GetBool("world_closed", false).Item)
            {
                WorldManager.Open(null);
            }
        }
Beispiel #4
0
        public static void Main(string[] args)
        {
            AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
            AppDomain.CurrentDomain.ProcessExit        += new EventHandler(OnProcessExit);

            // Typically, you wouldn't force the current culture on an entire application unless you know sure your application is used in a specific region (which ACE is not)
            // We do this because almost all of the client/user input/output code does not take culture into account, and assumes en-US formatting.
            // Without this, many commands that require special characters like , and . will break
            Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
            // Init our text encoding options. This will allow us to use more than standard ANSI text, which the client also supports.
            System.Text.Encoding.RegisterProvider(System.Text.CodePagesEncodingProvider.Instance);

            // Look for the log4net.config first in the current environment directory, then in the ExecutingAssembly location
            var log4netFileInfo = new FileInfo("log4net.config");

            if (!log4netFileInfo.Exists)
            {
                log4netFileInfo = new FileInfo(Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "log4net.config"));
            }
            var logRepository = LogManager.GetRepository(System.Reflection.Assembly.GetEntryAssembly());

            XmlConfigurator.Configure(logRepository, log4netFileInfo);

            if (Environment.ProcessorCount < 2)
            {
                log.Warn("Only one vCPU was detected. ACE may run with limited performance. You should increase your vCPU count for anything more than a single player server.");
            }

            // Do system specific initializations here
            try
            {
                if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
                {
                    // On many windows systems, the default resolution for Thread.Sleep is 15.6ms. This allows us to command a tighter resolution
                    MM_BeginPeriod(1);
                }
            }
            catch (Exception ex)
            {
                log.Error(ex.ToString());
            }

            log.Info("Starting ACEmulator...");
            Console.Title = @"ACEmulator";

            log.Info("Initializing ConfigManager...");
            ConfigManager.Initialize();

            if (ConfigManager.Config.Offline.PurgeDeletedCharacters)
            {
                log.Info($"Purging deleted characters, and their possessions, older than {ConfigManager.Config.Offline.PurgeDeletedCharactersDays} days ({DateTime.Now.AddDays(-ConfigManager.Config.Offline.PurgeDeletedCharactersDays)})...");
                ShardDatabaseOfflineTools.PurgeCharactersInParallel(ConfigManager.Config.Offline.PurgeDeletedCharactersDays, out var charactersPurged, out var playerBiotasPurged, out var possessionsPurged);
                log.Info($"Purged {charactersPurged:N0} characters, {playerBiotasPurged:N0} player biotas and {possessionsPurged:N0} possessions.");
            }

            if (ConfigManager.Config.Offline.PurgeOrphanedBiotas)
            {
                log.Info($"Purging orphaned biotas...");
                ShardDatabaseOfflineTools.PurgeOrphanedBiotasInParallel(out var numberOfBiotasPurged);
                log.Info($"Purged {numberOfBiotasPurged:N0} biotas.");
            }

            log.Info("Initializing ServerManager...");
            ServerManager.Initialize();

            log.Info("Initializing DatManager...");
            DatManager.Initialize(ConfigManager.Config.Server.DatFilesDirectory, true);

            log.Info("Initializing DatabaseManager...");
            DatabaseManager.Initialize();

            log.Info("Starting DatabaseManager...");
            DatabaseManager.Start();

            log.Info("Starting PropertyManager...");
            PropertyManager.Initialize();

            log.Info("[Custom Code] Starting CustomPropertyManager...");
            CustomPropertiesManager.Initialize();

            log.Info("Initializing GuidManager...");
            GuidManager.Initialize();

            if (ConfigManager.Config.Server.ServerPerformanceMonitorAutoStart)
            {
                log.Info("Server Performance Monitor auto starting...");
                ServerPerformanceMonitor.Start();
            }

            if (ConfigManager.Config.Server.WorldDatabasePrecaching)
            {
                log.Info("Precaching Weenies...");
                DatabaseManager.World.CacheAllWeeniesInParallel();
                log.Info("Precaching House Portals...");
                DatabaseManager.World.CacheAllHousePortals();
                log.Info("Precaching Points Of Interest...");
                DatabaseManager.World.CacheAllPointsOfInterest();
                log.Info("Precaching Spells...");
                DatabaseManager.World.CacheAllSpells();
                log.Info("Precaching Events...");
                DatabaseManager.World.GetAllEvents();
                log.Info("Precaching Death Treasures...");
                DatabaseManager.World.CacheAllDeathTreasures();
                log.Info("Precaching Wielded Treasures...");
                DatabaseManager.World.CacheAllWieldedTreasuresInParallel();
                log.Info("Precaching Treasure Materials...");
                DatabaseManager.World.CacheAllTreasuresMaterialBaseInParallel();
                DatabaseManager.World.CacheAllTreasuresMaterialGroupsInParallel();
                log.Info("Precaching Treasure Colors...");
                DatabaseManager.World.CacheAllTreasuresMaterialColorInParallel();
                log.Info("Precaching Cookbooks...");
                DatabaseManager.World.CacheAllCookbooksInParallel();
            }
            else
            {
                log.Info("Precaching World Database Disabled...");
            }

            log.Info("Initializing PlayerManager...");
            PlayerManager.Initialize();

            log.Info("Initializing HouseManager...");
            HouseManager.Initialize();

            log.Info("Initializing InboundMessageManager...");
            InboundMessageManager.Initialize();

            log.Info("Initializing SocketManager...");
            SocketManager.Initialize();

            log.Info("Initializing WorldManager...");
            WorldManager.Initialize();

            log.Info("Initializing EventManager...");
            EventManager.Initialize();

            // This should be last
            log.Info("Initializing CommandManager...");
            CommandManager.Initialize();

            log.Info("Initializing Riptide API Portal...");
            GlobalEventManager.AuthWebPortal();

            if (!PropertyManager.GetBool("world_closed", false).Item)
            {
                WorldManager.Open(null);
            }
        }