void HandleHotkey(Key key)
        {
            string text;
            bool   more;

            if (Hotkeys.IsHotkey(key, game.Keyboard, out text, out more))
            {
                if (!more)
                {
                    game.Network.SendChat(text, false);
                }
                else if (game.activeScreen == null)
                {
                    game.hudScreen.OpenTextInputBar(text);
                }
            }
        }
        void HandleHotkey(Key key)
        {
            string text;
            bool   more;

            if (!Hotkeys.IsHotkey(key, game.Input, out text, out more))
            {
                return;
            }

            if (!more)
            {
                game.Server.SendChat(text);
            }
            else if (game.Gui.activeScreen == null)
            {
                game.Gui.hudScreen.OpenInput(text);
            }
        }