Beispiel #1
0
        void HandleSetTextHotkey()
        {
            string label   = reader.ReadString();
            string action  = reader.ReadString();
            int    keyCode = reader.ReadInt32();
            byte   keyMods = reader.ReadUInt8();

                        #if !ANDROID
            if (keyCode < 0 || keyCode > 255)
            {
                return;
            }
            Key key = LwjglToKey.Map[keyCode];
            if (key == Key.None)
            {
                return;
            }

            Utils.LogDebug("CPE Hotkey added: " + key + "," + keyMods + " : " + action);
            if (action.Length == 0)
            {
                HotkeyList.Remove(key, keyMods);
            }
            else if (action[action.Length - 1] == '◙')                 // graphical form of \n
            {
                action = action.Substring(0, action.Length - 1);
                HotkeyList.Add(key, keyMods, action, false);
            }
            else                 // more input needed by user
            {
                HotkeyList.Add(key, keyMods, action, true);
            }
                        #endif
        }
Beispiel #2
0
        void SaveChangesClick(Game game, Widget widget)
        {
            if (origHotkey.Trigger != Key.None)
            {
                HotkeyList.Remove(origHotkey.Trigger, origHotkey.Flags);
                HotkeyList.UserRemovedHotkey(origHotkey.Trigger, origHotkey.Flags);
            }
            MenuInputWidget input = (MenuInputWidget)widgets[actionI];

            if (curHotkey.Trigger != Key.None)
            {
                HotkeyList.Add(curHotkey.Trigger, curHotkey.Flags,
                               input.Text.ToString(), curHotkey.StaysOpen);
                HotkeyList.UserAddedHotkey(curHotkey.Trigger, curHotkey.Flags,
                                           curHotkey.StaysOpen, input.Text.ToString());
            }
            game.Gui.SetNewScreen(new HotkeyListScreen(game));
        }
        public HotkeyStatus RegisterHotkey(Keys hotkey, Action hotkeyPress = null, int tag = 0)
        {
            KeyInfo keyInfo = new KeyInfo(hotkey);

            if (keyInfo.KeyCode == Keys.None)
            {
                return(HotkeyStatus.NotConfigured);
            }

            if (IsHotkeyExist(hotkey))
            {
                DebugHelper.WriteLine("Hotkey already exist: " + keyInfo);
                return(HotkeyStatus.Failed);
            }

            string atomName = Thread.CurrentThread.ManagedThreadId.ToString("X8") + (int)hotkey;

            ushort id = NativeMethods.GlobalAddAtom(atomName);

            if (id == 0)
            {
                DebugHelper.WriteLine("Unable to generate unique hotkey ID. Error code: " + Marshal.GetLastWin32Error());
                return(HotkeyStatus.Failed);
            }

            if (!NativeMethods.RegisterHotKey(Handle, (int)id, (uint)keyInfo.ModifiersEnum, (uint)keyInfo.KeyCode))
            {
                NativeMethods.GlobalDeleteAtom(id);
                DebugHelper.WriteLine("Unable to register hotkey: {0}\r\nError code: {1}", keyInfo, Marshal.GetLastWin32Error());
                return(HotkeyStatus.Failed);
            }

            HotkeyInfo hotkeyInfo = new HotkeyInfo(id, hotkey, hotkeyPress, tag);

            HotkeyList.Add(hotkeyInfo);

            return(HotkeyStatus.Registered);
        }