public HitInfo(DamageConfig damage, Vector3 point, bool isShowEffect, HitSources source) { this.damage = damage; this.point = point; this.isShowEffect = isShowEffect; this.source = source; }
public HitInfo(DamageInfo damage, Vector3 point, bool shouldShowEffect, HitSources source) { this.Damage = damage; this.Point = point; this.ShouldShowEffect = shouldShowEffect; this.Source = source; }