Beispiel #1
0
    void TriangulateWaterShore(
        HexDirection direction, HexCell cell, HexCell neighbor, Vector3 center
        )
    {
        EdgeVertices e1 = new EdgeVertices(
            center + HexMetrics.GetFirstWaterCorner(direction),
            center + HexMetrics.GetSecondWaterCorner(direction)
            );

        water.AddTriangle(center, e1.v1, e1.v2);

        Vector3 center2 = neighbor.Position;

        center2.y = center.y;
        EdgeVertices e2 = new EdgeVertices(
            center2 + HexMetrics.GetSecondOuterCorner(direction.Opposite()),
            center2 + HexMetrics.GetFirstOuterCorner(direction.Opposite())
            );

        waterShore.AddQuad(e1.v1, e1.v2, e2.v1, e2.v2);
        waterShore.AddQuadUV(0f, 0f, 0f, 1f);

        HexCell nextNeighbor = cell.GetNeighbor(direction.Next());

        if (nextNeighbor != null)
        {
            Vector3 v3 = nextNeighbor.Position + (nextNeighbor.IsUnderwater ?
                                                  HexMetrics.GetFirstWaterCorner(direction.Previous()) :
                                                  HexMetrics.GetFirstOuterCorner(direction.Previous()));
            v3.y = center.y;
            waterShore.AddTriangle(
                e1.v2, e2.v2, v3
                );
            waterShore.AddTriangleUV(
                new Vector2(0f, 0f),
                new Vector2(0f, 1f),
                new Vector2(0f, nextNeighbor.IsUnderwater ? 0f : 1f)
                );
        }
    }