Beispiel #1
0
        public void Update()
        {
            Ray ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());

            if (hexGrid.TryRaycastHexGrid(ray, out Vector3 worldPosition) && flyingBuilding != null)
            {
                flyingBuilding.gameObject.SetActive(true);
                Vector3 CoordsOfCenter = HexMetrics.CalcCenterCoordXZFromHexCoordXZ(HexMetrics.CalcHexCoordXZFromDefault(worldPosition, hexGrid.MapData.cellSize), hexGrid.MapData);

                isAvailable = IsPossibleToBuild(flyingBuilding, HexMetrics.CalcHexCoordXZFromDefault(CoordsOfCenter, hexGrid.MapData.cellSize));

                #region syncing data with building
                flyingBuilding.HexCoords          = HexMetrics.CalcHexCoordXZFromDefault(CoordsOfCenter, hexGrid.MapData.cellSize);
                flyingBuilding.transform.position = CoordsOfCenter;
                flyingBuilding.SetTransparent(isAvailable);
                #endregion
            }
        }
Beispiel #2
0
        private void OnDrawGizmos()
        {
            if (!Application.isPlaying)
            {
                return;
            }

            for (int x = 0; x < Size.x; x++)
            {
                for (int z = 0; z < Size.y; z++)
                {
                    Mesh hexMesh = new Mesh();
                    hexMesh.vertices = HexMetrics.corners;
                    int[] tris = { 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5 };
                    hexMesh.triangles = tris;
                    hexMesh.RecalculateNormals();
                    Gizmos.color = Color.Lerp(Color.red, Color.green, damageSystem.Hp / damageSystem.MaxHp);

                    Vector3 CenterCoord = HexMetrics.CalcCenterCoordXZFromHexCoordXZ(HexCoords, hexGrid.MapData) + new Vector3(HexMetrics.CalcCenterCoordXZFromHexCoordXZ(new Vector3(x, 0, z), hexGrid.MapData).x, 0, HexMetrics.CalcCenterCoordXZFromHexCoordXZ(new Vector3(x, 0, z), hexGrid.MapData).z);

                    Gizmos.DrawMesh(hexMesh, 0, CenterCoord, Quaternion.identity, Vector3.one * hexGrid.MapData.cellSize);
                }
            }
        }