public void UpdateActive(Solver solver)
        {
            if (Type > 5 && Type < 12 && Type != solver.MetalLevel)
            {
                return;
            }
            var count = 0;

            for (var i = 0; i < 8; i++)
            {
                //going around
                var x = HexMath.XInDirection(X, Y, i % 6);
                var y = HexMath.YInDirection(Y, i % 6);

                if (solver.Marbles[x * 13 + y] != null)
                {
                    count = 0;
                }
                else
                {
                    count++;
                }
                if (count == 3)
                {
                    solver.ActiveMarbles.Add(this);
                    return;
                }
            }
        }
 public void UpdateNeighbours(Solver solver)
 {
     for (var i = 0; i < 6; i++)
     {
         solver.Marbles[HexMath.XInDirection(X, Y, i % 6) * 13 + HexMath.YInDirection(Y, i % 6)]?
         .UpdateActive(solver);
     }
 }