protected override void OnRabitHit(HeroRabbit rabit) { rabit.crystalTune(); SpriteRenderer sr = GetComponent <SpriteRenderer>(); Debug.Log("HAAAAAAAAAMW: " + sr.name); string gemName = sr.name; detectColor(gemName); LevelController.current.addCrystals(color); this.CollectedHide(); }
// Use this for initialization protected override void OnRabitHit(HeroRabbit rabit) { rabit.crystalTune(); LevelController.current.addLifes(rabit); this.CollectedHide(); }