public override void build()
        {
            base.build();

            loadScreen.init(content);
            //SALVAR O CENARIO ATUAL
            RufusModel     temp  = GameModel.levelsModels.ElementAt(GameModel.currentLevelID);
            LevelBehaviour temp2 = (LevelBehaviour)(temp.behaviour);

            currentLevelModel = temp2.levelModel;

            background = new BackLevelView(currentLevelModel.bgPath);
            if (currentLevelModel.clouds != null)
            {
                background.addClouds(currentLevelModel.clouds);
            }
            background.setColor(currentLevelModel.color);

            background.init(content);
            addChild(background);
            background.start();
            outt = false;

            ButtonModel playModel = new ButtonModel(".\\Sprites\\GUI\\readyButton\\readyButton", ".\\Sprites\\GUI\\readyButton\\readyButtonXML", null);

            playButton = new SimpleButton(playModel, "", new Point(), gotoGame);
            playButton.init(content);
            playButton.position.Y = 570;
            playButton.position.X = 400 - playButton.texture.Width / 2;
            playButton.tweener    = new Tweener(playButton.position.Y, 350f, TimeSpan.FromSeconds(1.0f), Back.EaseOut);
            playButton.tweener.Start();

            locationButton = new SimpleButton(new ButtonModel(".\\Sprites\\GUI\\locationButton\\locationButton", ".\\Sprites\\GUI\\locationButton\\locationButtonXML", null), "", new Point(), changeLevelModel);
            locationButton.init(content);
            locationButton.position.Y = 480;
            locationButton.position.X = 400 - locationButton.texture.Width / 2;
            locationButton.tweener    = new Tweener(locationButton.position.Y, 260f, TimeSpan.FromSeconds(1.0f), Back.EaseOut);
            locationButton.tweener.Start();

            backButton = new HomeButton(gotoInit);
            backButton.init(content);
            backButton.position.Y = 40;
            backButton.position.X = 40;
            // backButton.tweener = new Tweener(backButton.position.Y, 40f, TimeSpan.FromSeconds(1.0f), Back.EaseOut);
            // backButton.tweener.Start();

            changeLevel = new ArrowButton(changeRufus);
            changeLevel.init(content);
            changeLevel.position.Y    = -40;
            changeLevel.position.X    = 490;
            changeLevel.spriteEffects = SpriteEffects.FlipHorizontally;
            changeLevel.scale         = new Vector2(.8f);
            changeLevel.tweener       = new Tweener(changeLevel.position.Y, 120f, TimeSpan.FromSeconds(1.0f), Cubic.EaseOut);
            changeLevel.tweener.Start();

            changeLevelBack = new ArrowButton(changeRufusBack);
            changeLevelBack.init(content);
            changeLevelBack.position.Y    = -40;
            changeLevelBack.position.X    = 268;
            changeLevelBack.spriteEffects = SpriteEffects.None;
            changeLevelBack.scale         = new Vector2(.8f);
            changeLevelBack.tweener       = new Tweener(changeLevel.position.Y, 120f, TimeSpan.FromSeconds(1.0f), Cubic.EaseOut);
            changeLevelBack.tweener.Start();

            backRufusBox = new SimpleButton(new ButtonModel(".\\Sprites\\GUI\\backChoiceRufus", "", null), "", new Point(), openCard);
            backRufusBox.init(content);
            backRufusBox.position.Y = -backRufusBox.texture.Height;
            backRufusBox.position.X = 400 - backRufusBox.texture.Width / 2;
            backRufusBox.tweener    = new Tweener(backRufusBox.position.Y, 40f, TimeSpan.FromSeconds(1.0f), Cubic.EaseOut);
            backRufusBox.tweener.Start();


            rufusImage = new StaticObject(GameModel.rufusModels.ElementAt(GameModel.currentRufusID).largePath);
            rufusImage.init(content);
            rufusImage.position.Y = backRufusBox.position.Y + rufusImage.texture.Height / 2 + backRufusBox.texture.Height / 2;
            rufusImage.position.X = 400 - rufusImage.texture.Width / 2;

            soundButton = new SoundButton(null);
            soundButton.init(content);
            soundButton.position.X = 700f;
            soundButton.position.Y = 40f;

            helpButton = new HelpButton(null);
            helpButton.init(content);
            helpButton.position.X = 600f;
            helpButton.position.Y = 40f;

            addChild(backRufusBox);
            addChild(playButton);
            addChild(changeLevel);
            addChild(changeLevelBack);
            addChild(locationButton);
            addChild(backButton);
            addChild(rufusImage);
            addChild(soundButton);
            addChild(helpButton);
        }