//Use this for gliding over fires //void Updraft() { /* * At the moment this is just bound to a key, * this will be changed when we have a fire object and a way to check for collision * between the dragon and the air above a fire. */ //rigidbody.AddForce(new Vector2(0, 1.25F * velocity)); //} // Update is called once per frame public virtual void Update() { Input.simulateMouseWithTouches = true; if (Input.GetMouseButtonDown(0) && health.HasStamina && clickLeft()) { rigidbody.AddForce(new Vector2(velocity * .55F, velocity)); health.ChangeStamina(-1); Audi.Play(); } if (Input.GetKeyDown(KeyCode.LeftAlt)) { //Updraft(); } }