public virtual void Awake()
    {
        enemyStats = GetComponent<EnemyStats>();
        enemyAttack = GetComponent<Attack>();
        enemyAttack.setMoveYAxis(moveYAxis);
        enemyAttack.setMoveToAttack(false);

        if(enemyStats.spriteObject != null){
            enemyAnimator = enemyStats.spriteObject.GetComponent<Animator>();
            hashAnimator = enemyStats.spriteObject.GetComponent<HashAnimatorUnit>();
            if(isUnitWithSleep){
                hashAnimatorWithSleep = enemyStats.spriteObject.GetComponent<HashAnimatorUnitWithSleep>();
            }
        }
    }
    public virtual void Awake()
    {
        enemyStats  = GetComponent <EnemyStats>();
        enemyAttack = GetComponent <Attack>();
        enemyAttack.setMoveYAxis(moveYAxis);
        enemyAttack.setMoveToAttack(false);

        if (enemyStats.spriteObject != null)
        {
            enemyAnimator = enemyStats.spriteObject.GetComponent <Animator>();
            hashAnimator  = enemyStats.spriteObject.GetComponent <HashAnimatorUnit>();
            if (isUnitWithSleep)
            {
                hashAnimatorWithSleep = enemyStats.spriteObject.GetComponent <HashAnimatorUnitWithSleep>();
            }
        }
    }