public void ShowMessage(string remitent, string message) { remite.text = remitent; mensaje.text = message; hudStatus = HUDStatus.Full; AnimateHUDStatusChange(); }
IEnumerator WaitBeforeInfoStatus(float time) { yield return(new WaitForSeconds(time)); hudStatus = HUDStatus.Info; AnimateHUDStatusChange(); }
public void ShowPauseMessage() { remite.text = "PLAYER"; mensaje.text = "|| PAUSE"; hudStatus = HUDStatus.Pause; AnimateHUDStatusChange(); }
private GameSettings(Camera.FollowMode followMode, int period, ControlMode controlMode, WindowMode windowMode, HUDStatus hudStatus) { this.followMode = followMode; this.period = period; this.controlMode = controlMode; this.windowMode = windowMode; this.hudStatus = hudStatus; }
public bool ShowMessageWithTime(string remitent, string message, float time) { if (hudStatus == HUDStatus.Info) { remite.text = remitent; mensaje.text = message; hudStatus = HUDStatus.Full; AnimateHUDStatusChange(); StartCoroutine("WaitBeforeInfoStatus", time); return(true); } else { return(false); } }
public void HidePauseMessage() { mensaje.text = "|> PLAY"; hudStatus = HUDStatus.Info; AnimateHUDStatusChange(); }
public void HideHUD() { hudStatus = HUDStatus.Hidden; AnimateHUDStatusChange(); }
public void SetStatus(HUDStatus status) { _status = status; }
public void switchHUDStatus() { hudStatus = 1 - hudStatus; }