Beispiel #1
0
 public HIRCEditor(HIRC Input, Wem InputWem)
 {
     InitializeComponent();
     Localise();
     Hirc = Input;
     Wem  = InputWem;
     BuildData();
     Show();
     ToolkitSettings.UpdateRichPresence("Using the Wwise BNK editor.");
 }
Beispiel #2
0
        public void LoadBNK(Stream instream)
        {
            instream.Position = 0;
            using (BinaryReader br = new BinaryReader(instream))
            {
                while (instream.Position < instream.Length)
                {
                    this.ProgressMutex.WaitOne();
                    this.loadPercent = (float)((100 * instream.Position) / instream.Length);
                    this.ProgressMutex.ReleaseMutex();

                    //Find all sections
                    uint section_tag = br.ReadUInt32();
                    //long offset = fs.Position+4;
                    object section = new object();

                    if (section_tag == this.BKHD_tag)
                    {
                        section = new BKHD(br);
                    }
                    else if (section_tag == this.DIDX_tag)
                    {
                        section = new DIDX(br);
                    }
                    else if (section_tag == this.DATA_tag)
                    {
                        section = new DATA(br);
                    }
                    else if (section_tag == this.STID_tag)
                    {
                        section = new STID(br);
                    }
                    else if (section_tag == this.HIRC_tag)
                    {
                        section = new HIRC(br);
                    }
                    else
                    {
                        section = new Unknown(br);
                    }

                    //Console.WriteLine(section);
                    this.sections.Add(section);
                }
            }

            /*
             * foreach(KeyValuePair<byte, HashSet<object>> kvp in StaticStorage.parameters)
             * {
             *  Console.WriteLine(kvp.Key);
             *  foreach(object val in kvp.Value)
             *      Console.WriteLine("\t"+val);
             * }
             */

            //organize DATA section and compile a list of sound files
            DIDX didx_section = this.sections.FirstOrDefault(e => e is DIDX) as DIDX;
            DATA data_section = this.sections.FirstOrDefault(e => e is DATA) as DATA;
            HIRC hirc_section = this.sections.FirstOrDefault(e => e is HIRC) as HIRC;
            Dictionary <uint, uint> fileOffsets = new Dictionary <uint, uint>();

            if (didx_section != null && data_section != null)
            {
                foreach (var obj in didx_section.objects)
                {
                    data_section.files.Add(obj.id, data_section.remaining_data.Skip((int)obj.data_offset).Take((int)obj.data_length).ToArray());
                }
                fileOffsets = data_section.GenerateFileData();
            }

            if (hirc_section != null)
            {
                for (int x = 0; x < hirc_section.objects.Count; x++)
                {
                    object    section = hirc_section.objects[x];
                    SoundFile sf      = new SoundFile();
                    if (section is HIRC_SoundSFX)
                    {
                        sf.id            = (section as HIRC_SoundSFX).soundid;
                        sf.streamed      = ((section as HIRC_SoundSFX).soundincluded == 0 ? false : true);
                        sf.length_object = section;
                    }
                    else if (section is HIRC_MusicTrack)
                    {
                        sf.id            = (section as HIRC_MusicTrack).soundID;
                        sf.streamed      = ((section as HIRC_MusicTrack).streamed == 0 ? false : true);
                        sf.length_object = section;
                        sf.loop_object   = hirc_section.objects[x + 1];

                        if ((sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParameters_count > 0)
                        {
                            sf.effects = "Additional parameters:\r\n";
                            for (int y = 0; y < (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParameters_count; y++)
                            {
                                byte type = (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersType[y];

                                if (type == 0x00)
                                {
                                    sf.effects += "General Settings: Voice: Volume - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x02)
                                {
                                    sf.effects += "General Settings: Voice: Pitch - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x03)
                                {
                                    sf.effects += "General Settings: Voice: Low-pass filter - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x05)
                                {
                                    sf.effects += "Advanced Settings: Playback Priority: Priority - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x06)
                                {
                                    sf.effects += "Advanced Settings: Playback Priority: Offset priority - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x07)
                                {
                                    sf.effects += "Loop count (0 = infinite) - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x08)
                                {
                                    sf.effects += " Motion: Audio to Motion Settings: Motion Volume Offset - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x0B)
                                {
                                    sf.effects += "Positioning: 2D: Panner X-coordinate - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x0C)
                                {
                                    sf.effects += "Positioning: 2D: Panner Y-coordinate - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x0D)
                                {
                                    sf.effects += "Positioning: Center % - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x12)
                                {
                                    sf.effects += "General Settings: User-Defined Auxiliary Sends: Bus #0 Volume - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x13)
                                {
                                    sf.effects += "General Settings: User-Defined Auxiliary Sends: Bus #1 Volume - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x14)
                                {
                                    sf.effects += "General Settings: User-Defined Auxiliary Sends: Bus #2 Volume - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x15)
                                {
                                    sf.effects += "General Settings: User-Defined Auxiliary Sends: Bus #3 Volume - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x16)
                                {
                                    sf.effects += "General Settings: Game-Defined Auxiliary Sends: Volume - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x17)
                                {
                                    sf.effects += "General Settings: Output Bus: Volume - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else if (type == 0x18)
                                {
                                    sf.effects += "General Settings: Output Bus: Low-pass filter - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }
                                else
                                {
                                    sf.effects += "Unknown - " + (sf.loop_object as HIRC_MusicSegment).soundstructure.additionalParametersValue[y];
                                }

                                sf.effects += "\r\n";
                            }
                        }
                        else
                        {
                            sf.effects = "This sound does not have any additional parameters.";
                        }

                        x++;
                    }
                    else
                    {
                        continue;
                    }

                    if (!StaticStorage.soundfiles.ContainsKey(sf.id))
                    {
                        StaticStorage.soundfiles.Add(sf.id, sf);
                    }
                }
            }

            foreach (var sf in StaticStorage.soundfiles.Values)
            {
                if (fileOffsets.ContainsKey(sf.id))
                {
                    sf.data_offset = fileOffsets[sf.id];
                }
                else
                {
                    sf.data_offset = 0;
                }
            }

            this.isLoaded = true;
        }