private static void CreateTouchManager()
        {
            if (FindObjectOfType <TouchManagerSpriteRenderer>() && !tckGUIobj)
            {
                tckGUIobj = FindObjectOfType <TouchManagerSpriteRenderer>().gameObject;
            }

            if (tckGUIobj)
            {
                return;
            }

            tckGUIobj = new GameObject(mainGOName, typeof(TouchManagerSpriteRenderer));
            GuiCamera.CreateCamera(tckGUIobj.transform, 1, 10f);
        }
Beispiel #2
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        private static void CreateTouchManager()
        {
            if (FindObjectOfType <TouchManagerUgui>() && !tckGUIobj)
            {
                tckGUIobj = FindObjectOfType <TouchManagerUgui>().gameObject;
            }

            if (tckGUIobj)
            {
                return;
            }

            tckGUIobj       = new GameObject(mainGOName, typeof(Canvas), typeof(GraphicRaycaster), typeof(CanvasScaler), typeof(TouchManagerUgui));
            tckGUIobj.layer = LayerMask.NameToLayer("UI");

            GuiCamera.CreateCamera(tckGUIobj.transform, 32, 100f);

            tckGUIobj.GetComponent <Canvas>().renderMode        = RenderMode.ScreenSpaceCamera;
            tckGUIobj.GetComponent <Canvas>().worldCamera       = GuiCamera.guiCamera;
            tckGUIobj.GetComponent <CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
        }