private void Start()
    {
        m_gridSnapManager = FindObjectOfType <GridSnapManager>();
        Debug.Assert(m_gridSnapManager != null, "GridSnapManager doesn't eixst in current scene!");

        m_cube = transform.Find("Cube").gameObject;

        m_interactableObjectScript = GetComponent <VRTK_InteractableObject>();
        Debug.Assert(m_interactableObjectScript != null, "VRTK_InteractableObejct doesn't exist on " + transform.name);

        m_interactableObjectScript.InteractableObjectGrabbed   += OnGrab;
        m_interactableObjectScript.InteractableObjectUngrabbed += OnThrow;
    }
Beispiel #2
0
    private void Start()
    {
        m_player = GameObject.FindGameObjectWithTag("Player");

        m_gridSnapManager = FindObjectOfType <GridSnapManager>();
        Debug.Assert(m_gridSnapManager != null, "GridSnapManager doesn't eixst in current scene!");

        //m_cube = transform.Find("Cube").gameObject;
        m_rigidBody             = GetComponent <Rigidbody>();
        m_rigidBody.isKinematic = true;
        m_rigidBody.useGravity  = false;

        m_isXLocked = (m_rigidBody.constraints & RigidbodyConstraints.FreezePositionX) != RigidbodyConstraints.None;
        m_isYLocked = (m_rigidBody.constraints & RigidbodyConstraints.FreezePositionY) != RigidbodyConstraints.None;
        m_isZLocked = (m_rigidBody.constraints & RigidbodyConstraints.FreezePositionZ) != RigidbodyConstraints.None;

        m_interactableObjectScript = GetComponent <VRTK_InteractableObject>();
        Debug.Assert(m_interactableObjectScript != null, "VRTK_InteractableObejct doesn't exist on " + transform.name);

        m_interactableObjectScript.InteractableObjectGrabbed   += OnGrab;
        m_interactableObjectScript.InteractableObjectUngrabbed += OnStopGrab;
    }