Beispiel #1
0
        private BattleResultRank CalcLdResultRank()
        {
            var friend = new ResultRankParams(_friend.Concat(_guard).ToArray());

            if (friend.Gauge <= 0)
            {
                return(BattleResultRank.P);
            }
            if (friend.GaugeRate < 10)
            {
                return(BattleResultRank.A);
            }
            if (friend.GaugeRate < 20)
            {
                return(BattleResultRank.B);
            }
            if (friend.GaugeRate < 50)
            {
                return(BattleResultRank.C);
            }
            if (friend.GaugeRate < 80)
            {
                return(BattleResultRank.D);
            }
            return(BattleResultRank.E);
        }
Beispiel #2
0
        private BattleResultRank CalcResultRank()
        {
            var friend = new ResultRankParams(_friend.Concat(_guard).ToArray());
            var enemy  = new ResultRankParams(_enemy.Concat(_enemyGuard).ToArray());

            if (friend.Sunk == 0 && enemy.Sunk == enemy.Count)
            {
                if (friend.Gauge <= 0)
                {
                    return(BattleResultRank.P);
                }
                return(BattleResultRank.S);
            }
            if (friend.Sunk == 0 && enemy.Sunk >= (int)(enemy.Count * 0.7) && enemy.Count > 1)
            {
                return(BattleResultRank.A);
            }
            if (friend.Sunk < enemy.Sunk && _enemy[0].NowHp == 0)
            {
                return(BattleResultRank.B);
            }
            if (friend.Count == 1 && _friend[0].DamageLevel == ShipStatus.Damage.Badly)
            {
                return(BattleResultRank.D);
            }
            if (enemy.GaugeRate > friend.GaugeRate * 2.5)
            {
                return(BattleResultRank.B);
            }
            if (enemy.GaugeRate > friend.GaugeRate * 0.9)
            {
                return(BattleResultRank.C);
            }
            if (friend.Count > 1 && friend.Count - 1 == friend.Sunk)
            {
                return(BattleResultRank.E);
            }
            return(BattleResultRank.D);
        }