Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit, 100))
        {
            transform.position = hit.point;

            if (Input.GetMouseButtonDown(0))
            {
                if (SpawnType.EndsWith("Actor"))
                {
                    Node hitNode = hit.transform.gameObject.GetComponent <Node>();
                    if (hitNode)
                    {
                        Vector3 spawnPoint =
                            grid.GetClosestNodeFromPosition(hit.point, true).transform.position;
                        grid.SpawnActorsAtPoint(SpawnType, spawnPoint
                                                + new Vector3(
                                                    (float)((r.NextDouble() * 1f) - 0.5f),
                                                    (float)((r.NextDouble() * 1f) - 0.5f),
                                                    (float)((r.NextDouble() * 1f) - 0.5f))
                                                );
                    }
                }
                else if (SpawnType.EndsWith("Node"))
                {
                    Node hitNode = hit.transform.gameObject.GetComponent <Node>();
                    if (hitNode)
                    {
                        if (!hitNode.name.StartsWith(SpawnType))
                        {
                            grid.ReplaceNode(hitNode, SpawnType == "DeleteNode" ? "EmptyNode" : SpawnType);
                        }

                        // if (SpawnType == "DeleteNode")
                        // {
                        // grid.ReplaceNode(hitNode, "EmptyNode");
                        //}
                        // else
                        //{
                        //  var emptySpacePoint = hit.point + hit.normal * (Grid.GRID_SIZE / 2.0f);
                        //  if (grid.IsPointWithinGrid(emptySpacePoint))
                        //  {
                        //     Node nodeToReplace = grid.GetClosestNodeFromPosition(emptySpacePoint);
                        //     grid.ReplaceNode(nodeToReplace, SpawnType);
                        //  }
                        //}
                    }
                }
                else if (SpawnType.EndsWith("Building"))
                {
                    if (SpawnType == "DeleteBuilding")
                    {
                        Building hitBuilding = hit.transform.gameObject.GetComponent <Building>();
                        if (hitBuilding)
                        {
                            grid.RemoveActor((Actor)hitBuilding);
                        }
                        return;
                    }

                    Node hitNode = hit.transform.gameObject.GetComponent <Node>();
                    if (hitNode)
                    {
                        if (hitNode.IsBuildable)
                        {
                            grid.AddBuildingAtPoint(SpawnType, hit.point);
                        }
                    }
                }
            }
            if (SpawnType.EndsWith("Building"))
            {
                if (SpawnType != "DeleteBuilding")
                {
                    Node hitNode = hit.transform.gameObject.GetComponent <Node>();
                    if (hitNode)
                    {
                        if (hitNode.IsBuildable && Building.CanBuildAtLocation(grid, hitNode, 3, 2))
                        {
                            var nodes = Building.GetFootprintNodes(grid, hitNode, 3, 2);

                            foreach (var node in nodes)
                            {
                                Destroy(Instantiate(Resources.Load("BuildEffect"), node.transform.position, Quaternion.Euler(0, -180, -180)), 0.5f);
                            }
                        }
                    }
                }
            }
        }
    }