public Window() : base(1280, 720, GraphicsMode.Default, "XUI Example", GameWindowFlags.Default, DisplayDevice.Default, 4, 0, GraphicsContextFlags.Debug) { canvas = new Canvas(1280, 720); grid = new Grid(); canvasRenderer = new CanvasRenderer(canvas, new XUI.Rendering.OpenGL.Renderer()); canvas.Child = grid; var rnd = new Random(DateTime.Now.Second); for(int i = 0; i < 10; i++) { var button = new Button(); button.Width = Math.Max(50, rnd.NextDouble() * 400); button.Height = 80; button.Background = new ColorBrush() { Color = new Color() { R = 1f, G = 1f, B = 1f, A = 1f } }; button.Margin = new Thickness(1.0, 1.0, 1.0, 1.0); button.Child = new TextBlock() { Text = "Button " + i }; grid.Add(button); } #if DEBUG OpenTK.Graphics.GraphicsContext.CurrentContext.ErrorChecking = true; GL.DebugMessageCallback((source, type, id, severity, length, message, userParam) => { var msg = Marshal.PtrToStringAnsi(message, length); System.Diagnostics.Debug.WriteLine("{0} {1} {2}", severity, type, msg); }, IntPtr.Zero); GL.Enable(EnableCap.DebugOutput); #endif }
public Map(int x, int y) { for (int i = 0; i <= x; i++) { for (int j = 0; j <= y; j++) { Grid.Add(new GridPoint(i, j)); } } }
public void BuildGrid() { var width = Math.Max(CoordsList.Max(x => x.XStarting), CoordsList.Max(x => x.XEnding)) + 1; var height = Math.Max(CoordsList.Max(y => y.YStarting), CoordsList.Max(y => y.YEnding)) + 1; for (int y = 0; y < height; y++) { Grid.Add(new List <int>(new int[width])); } }
public void IndexerSetOutOfRangeFromAnotherCollection() { ColumnDefinitionCollection c1 = new Grid().ColumnDefinitions; ColumnDefinition d = new ColumnDefinition(); c1.Add(d); ColumnDefinitionCollection c2 = new Grid().ColumnDefinitions; c2 [0] = d; }
public void AddToMultipleCollectionsOne2() { ColumnDefinitionCollection c = new Grid().ColumnDefinitions; ColumnDefinition d = new ColumnDefinition(); c.Add(d); c.Remove(d); c = new Grid().ColumnDefinitions; c.Add(d); }
public void CommandMove_FacingNorthAndAtTopOfGrid_ThrowsException() { // arrange IGrid grid = new Grid(5,5); IRobot robot = new Robot(0, 4, OrientationEnum.North, fiveByFiveGrid); grid.Add(robot); // act robot.CommandMove(); }
public void CommandMove_FacingEastAndAtFarRightOfGrid_ThrowsException() { // arrange IGrid grid = new Grid(5, 5); IRobot robot = new Robot(4, 0, OrientationEnum.East, grid); grid.Add(robot); // act robot.CommandMove(); }
public static void AddHeader(this Grid grid, UIElement element) { grid.ColumnDefinitions.Add(new ColumnDefinition { Width = GridLength.Auto }); int column = grid.ColumnDefinitions.Count - 1; grid.Add(element, 0, column); }
public void Neighbors_ThreeValidNeighborsAndOneInvalid_TwoNeighbors() { //Arrange var sut = new Grid(); var testTileA = new Tile(0, 0); var testTileB = new Tile(1, 0); var testTileC = new Tile(-1, 0); var testTileD = new Tile(2, 0); //Act sut.Add(testTileA); sut.Add(testTileB); sut.Add(testTileC); sut.Add(testTileD); var result = sut.Neighbors(testTileA).Count(); //Assert Assert.Equal(2, result); }
public void CommandMove_FacingNorthAndAtTopOfGrid_ThrowsException() { // arrange IGrid grid = new Grid(5, 5); IRobot robot = new Robot(0, 4, OrientationEnum.North, fiveByFiveGrid); grid.Add(robot); // act robot.CommandMove(); }
public void AddedViewGetsDefaultRowAndColumn() { var gl = new Grid(); var view = new Label(); gl.Add(view); Assert.AreEqual(0, gl.GetRow(view)); Assert.AreEqual(0, gl.GetColumn(view)); Assert.AreEqual(1, gl.GetRowSpan(view)); Assert.AreEqual(1, gl.GetColumnSpan(view)); }
public void CommandMove_FacingWestAndAtFarLeftOfGrid_ThrowsException() { // arrange IGrid grid = new Grid(5, 5); IRobot robot = new Robot(0, 0, OrientationEnum.West, grid); grid.Add(robot); // act robot.CommandMove(); }
public void CommandMove_FacingSouthAndAtBottomOfGrid_ThrowsException() { // arrange IGrid grid = new Grid(5, 5); IRobot robot = new Robot(0, 0, OrientationEnum.South, grid); grid.Add(robot); // act robot.CommandMove(); }
public void AddViewRowColumn() { var grid = new Grid(); var label = new Label(); grid.Add(label, 3, 4); Assert.AreEqual(3, grid.GetColumn(label)); Assert.AreEqual(4, grid.GetRow(label)); }
public void AddViewDefaultColumn() { var grid = new Grid(); var label = new Label(); grid.Add(label, row: 3); Assert.AreEqual(0, grid.GetColumn(label)); Assert.AreEqual(3, grid.GetRow(label)); }
public void AddedMauiViewGetsDefaultRowAndColumn() { var gl = new Grid(); var view = NSubstitute.Substitute.For <IView>(); gl.Add(view); Assert.AreEqual(0, gl.GetRow(view)); Assert.AreEqual(0, gl.GetColumn(view)); Assert.AreEqual(1, gl.GetRowSpan(view)); Assert.AreEqual(1, gl.GetColumnSpan(view)); }
void Start() { Tick.Setup(Time.fixedDeltaTime); grid = new Grid(20, 0.75); follower = new Node("Follower").AddBehavior(new Pedestrian()); follower.shape.radius = radius; grid.Add(follower.shape); follower.shape.CreateView(); }
protected override void CreateScene() { FixedCamera2D camera = new FixedCamera2D("Camera"); EntityManager.Add(camera); Button newGameButton = new Button("New Game") { Text = "Neues Spiel", HorizontalAlignment = WaveEngine.Framework.UI.HorizontalAlignment.Center, VerticalAlignment = WaveEngine.Framework.UI.VerticalAlignment.Center, }; newGameButton.SetValue(GridControl.RowProperty, 4); newGameButton.SetValue(GridControl.ColumnProperty, 0); newGameButton.Click += onNewGameButtonClick; Button loadGameButton = new Button("Load Game") { Text = "Spiel laden", HorizontalAlignment = WaveEngine.Framework.UI.HorizontalAlignment.Center, VerticalAlignment = WaveEngine.Framework.UI.VerticalAlignment.Center, //Margin = new WaveEngine.Framework.UI.Thickness(1), }; loadGameButton.SetValue(GridControl.RowProperty, 6); loadGameButton.SetValue(GridControl.ColumnProperty, 0); loadGameButton.Click += onLoadGameButtonClick; Grid uiGrid = new Grid(); for (int i = 0; i < 8; i++) { uiGrid.RowDefinitions.Add(new RowDefinition() { Height = new GridLength(i % 2 == 0?newGameButton.Height:newGameButton.Height / 2, GridUnitType.Pixel)}); } uiGrid.ColumnDefinitions.Add(new ColumnDefinition() { Width = new GridLength(1, GridUnitType.Proportional) }); uiGrid.HorizontalAlignment = WaveEngine.Framework.UI.HorizontalAlignment.Center; uiGrid.VerticalAlignment = WaveEngine.Framework.UI.VerticalAlignment.Center; EntityManager.Add(uiGrid); uiGrid.Add(newGameButton); uiGrid.Add(loadGameButton); }
public void Add_ValidTile_IncreasedCount() { //Arrange var sut = new Grid(); //Act sut.Add(new Tile()); var result = sut.Tiles.Count(); //Assert Assert.Equal(1, result); }
void Start() { var g = new Grid <Foo>(5, 3, Allocator.Persistent); g.Add(new Foo { Position = 2 }); g.Add(new Foo { Position = 2.5f }); var r = new NativeList <Grid <Foo> .Result>(Allocator.Persistent); g.GetClosest(3.5f, 5, r, 10); for (int i = 0; i < r.Length; i++) { Debug.Log(r[i].Item.Position); } g.Dispose(); r.Dispose(); }
public async Task <T> Show(Grid parent, ICommand onLightDismissCommand = null) { OnLightDismissedCommand = onLightDismissCommand; parent.Add(this, 0, parent.ColumnDefinitions.Count, 0, parent.RowDefinitions.Count); var res = await Result; parent.Children.Remove(this); return(res); }
Transform CreatePlace(int x, int z) { Transform instance = Instantiate(placePrefab); float ro = HexMetrics.outerRadius; float ri = HexMetrics.innerRadius; Vector2 pos = new Vector2(2f * ri * (((float)x) + (z % 2 == 0?0.0f:0.5f)), 1.5f * ro * (float)z); instance.localPosition = new Vector3(pos.x, 0f, pos.y); validPositions.Add(pos); places.Add(x, z, instance.Find("Mesh").gameObject.GetComponent <PlaceView>()); return(instance); }
Grid Flip(Grid tile) { Grid output = new Grid(); foreach (var row in tile) { var copy = row.ConvertAll(x => x); copy.Reverse(); output.Add(copy); } return(output); }
public void AddTest() { var position = GetRandomVector3(); var entity = new Interaction(1, 1, position, 0, 1); grid.Add(entity); using (var enumerator = grid.Find(position, 0).GetEnumerator()) { Assert.True(enumerator.MoveNext()); Assert.AreEqual(entity, enumerator.Current); } }
private void CreateResetStatisticButton() { var resetButton = new Button() { Text = "Reset statistic" }; resetButton.Click += (sender, args) => { var service = WaveServices.GetService <StatisticsService>(); service.ResetStatistic(); WaveServices.Platform.ShowMessageBox("Statistic reset", "Your statistics have been resetted"); }; resetButton.SetGridProperties(6, 0); resetButton.SetValue(GridControl.ColumnSpanProperty, 2); _grid.Add(resetButton); }
public ISmartMenu CreateMenu() { _nextMenu = this; GUI.skin.button.fontSize = 10; GUI.skin.label.fontSize = 10; GUI.skin.textArea.fontSize = 11; GUI.skin.textField.fontSize = 11; if (_grid == null) { _grid = new Grid(5, 5, 135, 140); _grid.Add(new[] { new GridColumn(new List <IGridRenderable> { new GridButton("Start New Run...", () => _nextMenu = new NewRunMenu()), new GridButton("Configuration...", () => _nextMenu = new ConfigurationMenu()), new GridButton("Replay...", () => _nextMenu = new ReplayMenu()), new GridButton("Exit", Application.Quit), }, new Padding(5, 5)), }); } _grid.Render(); //GUI.BeginGroup(new Rect(5, 5, 135, 140)); //GUI.Box(new Rect(0, 0, 110, 125), ""); //GUI.skin.button.fontSize = 10; //GUI.skin.label.fontSize = 10; //GUI.skin.textArea.fontSize = 11; //GUI.skin.textField.fontSize = 11; //if (GUI.Button(new Rect(5, 5, 100, 25), "Start New Run...")) //{ // return new NewRunMenu(); //} //if (GUI.Button(new Rect(5, 35, 100, 25), "Configuration...")) //{ // return new ConfigurationMenu(); //} //if (GUI.Button(new Rect(5, 65, 100, 25), "Replay...")) //{ // return new ReplayMenu(); //} //if (GUI.Button(new Rect(5, 95, 100, 25), "Exit")) //{ // Application.Quit(); //} //GUI.EndGroup(); return(_nextMenu); }
public void Neighbors_SingleTile_Empty() { //Arrange var sut = new Grid(); var testTile = new Tile(); //Act sut.Add(testTile); var result = sut.Neighbors(testTile); //Assert Assert.Empty(result); }
public void CreateBoard() { for (uint x = 0; x < Settings.Rows; x++) { List <ITile> row = new List <ITile>(); for (uint y = 0; y < Settings.Cols; y++) { Floor floor = new Floor(x, y, Settings.FloorSprite); row.Add(floor); } Grid.Add(row); } }
private void DrawSquareInclusion(Grid grid, int x, int y, int size) { x = x - size; y = y - size; for (int i = 0; i < size * 2; i++) { for (int j = 0; j < size * 2; j++) { var cell = new Cell(x + i, y + j, 1).ReworkeCell(grid); grid.Add(cell); } } }
/// <summary> /// Generates the grid data structure. /// Iterates through the two dimensional /// list and creates each cell and initializes /// its position. Then generate that cell's /// neighboring cell positions. /// </summary> private void GenerateGrid() { for (var i = 0; i < GridSize; i++) { Grid.Add(new List <Cell>()); for (var j = 0; j < GridSize; j++) { var c = new Cell(); c.Construct(GridSize, i, j); c.GenerateNeighbors(); Grid[i].Add(c); } } }
static void Main(string[] args) { Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US"); Grid grid = ElementFactory.CreateGrid(i => i .Target(new DotNetConsole()) .Size(2, 2) ); grid.Add(0, 0, new Button("0, 0")); grid.Add(1, 0, new Button("1, 0")); grid.Add(0, 1, ElementFactory.CreateButton(i => i .Text("<-span->") .ColumnSpan(2) )); while (true) { grid.Render(); grid.HandleInput(); } }
public void TestAdd() { var zone = new Grid <int>(5, 10, 15); zone.Add(new Vector2(2, 7), 1); zone.Add(new Vector2(-2, 7), 2); zone.Add(new Vector2(2, -7), 3); zone.Add(new Vector2(-2, -7), 4); { var coord = zone.GetCellCoord(new Vector2(2, 7)); var cell = zone.GetCell(coord); Assert.Equal(1, cell.Count); Assert.Equal(1, cell.ToArray()[0]); } { var coord = zone.GetCellCoord(new Vector2(-2, 7)); var cell = zone.GetCell(coord); Assert.Equal(1, cell.Count); Assert.Equal(2, cell.ToArray()[0]); } { var coord = zone.GetCellCoord(new Vector2(2, -7)); var cell = zone.GetCell(coord); Assert.Equal(1, cell.Count); Assert.Equal(3, cell.ToArray()[0]); } { var coord = zone.GetCellCoord(new Vector2(-2, -7)); var cell = zone.GetCell(coord); Assert.Equal(1, cell.Count); Assert.Equal(4, cell.ToArray()[0]); } }
public void CreateBlocks(List <BlockModel> blocks, bool init = false) { foreach (BlockModel block in blocks) { transforms.Add(block.x, block.z, CreateBlock(block)); } if (init) { board.Add(blocks); } else { board.Push(blocks); } }
public static Grid LoadLevel(string filename, out string audiofile, out string textfile) { audiofile = ""; textfile = ""; StreamReader reader; string path = ""; if(Application.isEditor) path = Path.Combine(Application.dataPath + "/Resources/Levels", filename); else path = Path.Combine(Application.dataPath, filename); try { reader = new StreamReader(path); } catch(Exception) { Debug.Log("Shit, bro! This file didn't work. Filename was: " + filename); return null; } Debug.Log("Loaded from " + path); int width = Int32.Parse(reader.ReadLine()); int height = Int32.Parse(reader.ReadLine()); grid = new Grid(width, height); WinChecker.robotsWin = false; WinChecker.squareWins = false; WinChecker.robotLimit = -1; WinChecker.numRobots = 0; WinChecker.winCoords = default(Vector2); string line = reader.ReadLine(); string[] conditions = line.Split(new char[] {' '}); for(int i = 0; i < conditions.Length; i++) { int type = Int32.Parse(conditions[i++]); switch(type) { case 0: // Robot LevelEditor.robotLimit = conditions[i]; LevelEditor.robotsWin = true; WinChecker.robotsWin = true; WinChecker.robotLimit = Int32.Parse(conditions[i]); break; case 1: // Wall WinChecker.squareWins = true; Vector2 winCoords; winCoords.x = Int32.Parse(conditions[i++]); winCoords.y = Int32.Parse(conditions[i]); WinChecker.winCoords = winCoords; LevelEditor.squareWins = true; LevelEditor.winCoords = winCoords.x + ", " + winCoords.y; grid.grid[(int)winCoords.x, (int)winCoords.y].plane.renderer.material.mainTexture = Resources.Load("Textures/winsquare") as Texture; grid.grid[(int)winCoords.x, (int)winCoords.y].plane.renderer.material.shader = Shader.Find("Transparent/Diffuse"); grid.grid[(int)winCoords.x, (int)winCoords.y].plane.renderer.material.color = Color.white; grid.grid[(int)winCoords.x, (int)winCoords.y].plane.name = "Win Square"; break; } } while((line = reader.ReadLine()) != null) { if(line.StartsWith("#")) continue; string[] parts = line.Split(new char[] {' '}); int x = Int32.Parse(parts[0]); int y = Int32.Parse(parts[1]); for(int i = 2; i < parts.Length;) { int type = Int32.Parse(parts[i++]); switch(type) { case 0: // Wall grid.Add(Wall.MakeWall(grid, x, y), x, y); break; case 1: // SpikeWall grid.Add(ParseSpikeWall(x, y, CopyRange(parts, i, 5)), x, y); i += 5; break; case 2: // SpikeFloor grid.Add(SpikeFloor.MakeSpikeFloor(grid, x, y), x, y); i += 1; break; case 3: // Paint grid.Add(ParsePaint(x, y, CopyRange(parts, i, 2)), x, y); i += 2; break; case 4: // Conveyor ParseConveyor(x, y, CopyRange(parts, i, 5)); i += 5; break; case 5: // Player GameObject player = ParsePlayer(x, y, CopyRange(parts, i, 1)); grid.Add(player, x, y); GameManager.player = player.GetComponent<Player>(); i += 1; break; case 6: // Robot grid.Add(ParseRobot(x, y, CopyRange(parts, i, 11)), x, y); i += 11; break; case 7: // DestructibleWall grid.Add(ParseDestructibleWall(x, y, CopyRange(parts, i, 2)), x, y); i += 2; break; case 8: // ExplosiveCrate grid.Add(ParseExplosiveCrate(x, y, CopyRange(parts, i, 3)), x, y); i += 3; break; case 9: // Audio file audiofile = ParseAudioFile(parts, i); i = parts.Length; break; case 10: // RobotSpawner grid.Add(ParseRobotSpawner(x, y, CopyRange(parts, i, 15)), x, y); i += 15; break; case 11: ParseLight(x, y, CopyRange(parts, i, 5)); i += 5; break; case 12: textfile = ParseText(parts, i); i = parts.Length; break; } } } if(audiofile.Length <= 0) audiofile = "GetBetterJohn"; if(textfile.Length <= 0) textfile = ""; Debug.Log("Audio file: "+ audiofile + ". "); reader.Close(); return grid; }