public void SetupGoldStatues(GoldUi myGoldUi) { goldUi = myGoldUi; for (int i = 0; i < transform.childCount; i++) { goldStatues.Add(transform.GetChild(i).gameObject); } }
private void Awake() { tileHandler = MyFunc.GetObject(MyFunc.ObjType.FIXED_OBJECT). transform.Find("Tiles").GetComponent <TileHandler>(); goldUi = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>(); inven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); }
private void Awake() { goldUi = GetComponent <GoldUi>(); unitCount = GetComponent <UnitCount>(); goldStatue = MyFunc.GetObject(MyFunc.ObjType.FIXED_OBJECT). transform.Find("GoldDragons").GetComponent <GoldStatue>(); goldTextObj = transform.Find("Gold").gameObject; }
public void SetupComponents(GoldUi gold_, UnitCount unitCount_, TileHandler tileHandler_) { gold = gold_; unitCount = unitCount_; // 타일 핸들러 tileHandler = tileHandler_; _squareTiles = tileHandler.squareInstances; _hexaTiles = tileHandler.hexaInstances; }
private void Awake() { _containerHandler = GameObject.Find("Shop/ShopObj/ChampContainer").GetComponent <RollChampions>(); _lockHandler = GameObject.Find("Shop/ShopObj/ShopUi/LockButton").GetComponent <LockHandler>(); rerollCost = 2; goldUi = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); msg = MyFunc.GetObject(MyFunc.ObjType.MESSAGE_BOX).GetComponent <MessageBox>(); }
private void Awake() { shopCollider = transform.parent.GetComponent <ShopCollider>(); shopContainer = MyFunc.GetObject(MyFunc.ObjType.SHOP_CONTAINER).GetComponent <RollChampions>(); inven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); gold = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>(); msg = MyFunc.GetObject(MyFunc.ObjType.MESSAGE_BOX).GetComponent <MessageBox>(); }
private void Awake() { currentExp = 0; maxExp = 1; add = 4; slider = GetComponent <Image>(); goldUi = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>(); messageBox = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI). transform.Find("MessageBox").GetComponent <MessageBox>(); }
private void Awake() { _timer = 30; turnSkip = -1; _uiText = GameObject.Find("Count").GetComponent <UnityEngine.UI.Text>(); playBtn = MyFunc.GetObject(MyFunc.ObjType.PLAY_BUTTON).GetComponent <PlayButton>(); upgradeBtn = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI). transform.Find("UpgradeBtn").GetComponent <UpgradeBtn>(); playerInven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); playerGoldInfo = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); enemyInven = MyFunc.GetObject(MyFunc.ObjType.ENEMY).transform.Find("Inventory"). GetComponent <Inventory>(); enemyHandler = MyFunc.GetObject(MyFunc.ObjType.ENEMY).GetComponent <EnemyHandler>(); playerHandler = MyFunc.GetObject(MyFunc.ObjType.PLAYER).GetComponent <PlayerHandler>(); }
private void Awake() { tileHandler = transform.Find("Tiles").GetComponent <TileHandler>(); goldUi = transform.Find("EnemyInfo").GetComponent <GoldUi>(); unitCount = transform.Find("EnemyInfo").GetComponent <UnitCount>(); goldStatue = transform.Find("GoldDragons").GetComponent <GoldStatue>(); container = transform.Find("ChampContainer").GetComponent <RollChampions>(); hpImg = transform.Find("EnemyUi/HpBar/ForeImg").GetComponent <Image>(); maxHp = 100f; enemyHp = maxHp; inven = transform.Find("Inventory").GetComponent <Inventory>(); playerInven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>(); enemys = default; players = default; }
private void Awake() { gold = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>(); }