public void SetupGoldStatues(GoldUi myGoldUi)
 {
     goldUi = myGoldUi;
     for (int i = 0; i < transform.childCount; i++)
     {
         goldStatues.Add(transform.GetChild(i).gameObject);
     }
 }
Beispiel #2
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 private void Awake()
 {
     tileHandler = MyFunc.GetObject(MyFunc.ObjType.FIXED_OBJECT).
                   transform.Find("Tiles").GetComponent <TileHandler>();
     goldUi    = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>();
     unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>();
     inven     = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>();
 }
 private void Awake()
 {
     goldUi     = GetComponent <GoldUi>();
     unitCount  = GetComponent <UnitCount>();
     goldStatue = MyFunc.GetObject(MyFunc.ObjType.FIXED_OBJECT).
                  transform.Find("GoldDragons").GetComponent <GoldStatue>();
     goldTextObj = transform.Find("Gold").gameObject;
 }
Beispiel #4
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 public void SetupComponents(GoldUi gold_, UnitCount unitCount_, TileHandler tileHandler_)
 {
     gold      = gold_;
     unitCount = unitCount_;
     // 타일 핸들러
     tileHandler  = tileHandler_;
     _squareTiles = tileHandler.squareInstances;
     _hexaTiles   = tileHandler.hexaInstances;
 }
    private void Awake()
    {
        _containerHandler = GameObject.Find("Shop/ShopObj/ChampContainer").GetComponent <RollChampions>();
        _lockHandler      = GameObject.Find("Shop/ShopObj/ShopUi/LockButton").GetComponent <LockHandler>();
        rerollCost        = 2;

        goldUi = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>();
        msg    = MyFunc.GetObject(MyFunc.ObjType.MESSAGE_BOX).GetComponent <MessageBox>();
    }
    private void Awake()
    {
        shopCollider  = transform.parent.GetComponent <ShopCollider>();
        shopContainer = MyFunc.GetObject(MyFunc.ObjType.SHOP_CONTAINER).GetComponent <RollChampions>();
        inven         = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>();

        gold      = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>();
        unitCount = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>();
        msg       = MyFunc.GetObject(MyFunc.ObjType.MESSAGE_BOX).GetComponent <MessageBox>();
    }
 private void Awake()
 {
     currentExp = 0;
     maxExp     = 1;
     add        = 4;
     slider     = GetComponent <Image>();
     goldUi     = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>();
     unitCount  = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <UnitCount>();
     messageBox = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).
                  transform.Find("MessageBox").GetComponent <MessageBox>();
 }
Beispiel #8
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    private void Awake()
    {
        _timer     = 30;
        turnSkip   = -1;
        _uiText    = GameObject.Find("Count").GetComponent <UnityEngine.UI.Text>();
        playBtn    = MyFunc.GetObject(MyFunc.ObjType.PLAY_BUTTON).GetComponent <PlayButton>();
        upgradeBtn = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).
                     transform.Find("UpgradeBtn").GetComponent <UpgradeBtn>();

        playerInven    = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>();
        playerGoldInfo = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>();

        enemyInven = MyFunc.GetObject(MyFunc.ObjType.ENEMY).transform.Find("Inventory").
                     GetComponent <Inventory>();
        enemyHandler  = MyFunc.GetObject(MyFunc.ObjType.ENEMY).GetComponent <EnemyHandler>();
        playerHandler = MyFunc.GetObject(MyFunc.ObjType.PLAYER).GetComponent <PlayerHandler>();
    }
    private void Awake()
    {
        tileHandler = transform.Find("Tiles").GetComponent <TileHandler>();

        goldUi     = transform.Find("EnemyInfo").GetComponent <GoldUi>();
        unitCount  = transform.Find("EnemyInfo").GetComponent <UnitCount>();
        goldStatue = transform.Find("GoldDragons").GetComponent <GoldStatue>();
        container  = transform.Find("ChampContainer").GetComponent <RollChampions>();

        hpImg   = transform.Find("EnemyUi/HpBar/ForeImg").GetComponent <Image>();
        maxHp   = 100f;
        enemyHp = maxHp;

        inven       = transform.Find("Inventory").GetComponent <Inventory>();
        playerInven = MyFunc.GetObject(MyFunc.ObjType.INVENTORY).GetComponent <Inventory>();
        enemys      = default;
        players     = default;
    }
 private void Awake()
 {
     gold = MyFunc.GetObject(MyFunc.ObjType.PLAYER_UI).GetComponent <GoldUi>();
 }