public void save(GisSharpBlog.NetTopologySuite.IO.BEBinaryWriter writer)
 {
     writer.Write(m_offense_ratio);
     writer.Write(m_defense_ratio);
     writer.Write(m_ai);
     writer.Write(m_costume);
     writer.Write(m_stock);
     writer.Write(m_unk07);
     writer.Write(m_hp);
     writer.Write(m_start_damage);
     writer.Write(m_unk0C);
     writer.Write(m_unk0D);
 }
        public void save(GisSharpBlog.NetTopologySuite.IO.BEBinaryWriter writer)
        {
            writer.Write(m_character_id);
            writer.Write(m_status);
            writer.Write(m_unk_02);
            writer.Write(m_unk_03);
            writer.Write(m_chara_size);
            writer.Write(m_team);
            writer.Write(m_unk_09);
            writer.Write(m_start_pos);
            writer.Write(m_unk_0B);
            writer.Write(m_unk_0C);
            writer.Write(m_unk_0D);

            m_easy_stats.save(writer);
            m_medium_stats.save(writer);
            m_hard_stats.save(writer);
        }
Beispiel #3
0
        public void save(GisSharpBlog.NetTopologySuite.IO.BEBinaryWriter writer)
        {
            writer.Write(m_event_ext);
            writer.Write(m_u04);
            writer.Write(m_match_type);
            writer.Write(m_padding09);
            writer.Write(m_padding0A);
            writer.Write(m_padding0B);
            writer.Write(m_countdown);
            writer.Write(m_flags_10);
            writer.Write(m_u14);
            writer.Write(m_u18);
            writer.Write(m_is_team_game);
            writer.Write(m_item_level);
            writer.Write(m_u1C);
            writer.Write(m_u1D);
            writer.Write(m_stage_id);
            writer.Write(m_flags_20);
            writer.Write(m_u24);
            writer.Write(m_item_switch1);
            writer.Write(m_item_switch2);
            writer.Write(m_poke_switch);
            writer.Write(m_assist_switch);
            writer.Write(m_game_speed);
            writer.Write(m_camera_shake);
            writer.Write(m_u40);
            writer.Write(m_music_id);
            writer.Write(m_u48);
            writer.Write(m_u4A);
            writer.Write(m_u4C);

            foreach (Character chara in m_characters)
            {
                chara.save(writer);
            }
        }