public void save(GisSharpBlog.NetTopologySuite.IO.BEBinaryWriter writer) { writer.Write(m_offense_ratio); writer.Write(m_defense_ratio); writer.Write(m_ai); writer.Write(m_costume); writer.Write(m_stock); writer.Write(m_unk07); writer.Write(m_hp); writer.Write(m_start_damage); writer.Write(m_unk0C); writer.Write(m_unk0D); }
public void save(GisSharpBlog.NetTopologySuite.IO.BEBinaryWriter writer) { writer.Write(m_character_id); writer.Write(m_status); writer.Write(m_unk_02); writer.Write(m_unk_03); writer.Write(m_chara_size); writer.Write(m_team); writer.Write(m_unk_09); writer.Write(m_start_pos); writer.Write(m_unk_0B); writer.Write(m_unk_0C); writer.Write(m_unk_0D); m_easy_stats.save(writer); m_medium_stats.save(writer); m_hard_stats.save(writer); }
public void save(GisSharpBlog.NetTopologySuite.IO.BEBinaryWriter writer) { writer.Write(m_event_ext); writer.Write(m_u04); writer.Write(m_match_type); writer.Write(m_padding09); writer.Write(m_padding0A); writer.Write(m_padding0B); writer.Write(m_countdown); writer.Write(m_flags_10); writer.Write(m_u14); writer.Write(m_u18); writer.Write(m_is_team_game); writer.Write(m_item_level); writer.Write(m_u1C); writer.Write(m_u1D); writer.Write(m_stage_id); writer.Write(m_flags_20); writer.Write(m_u24); writer.Write(m_item_switch1); writer.Write(m_item_switch2); writer.Write(m_poke_switch); writer.Write(m_assist_switch); writer.Write(m_game_speed); writer.Write(m_camera_shake); writer.Write(m_u40); writer.Write(m_music_id); writer.Write(m_u48); writer.Write(m_u4A); writer.Write(m_u4C); foreach (Character chara in m_characters) { chara.save(writer); } }