Beispiel #1
0
        public float RDamage(Obj_AI_Hero target, SyndraCore core)
        {
            var damagePerBall = (GetR.GetDamage(target) / 3);
            var totalDamageR  = GetR.GetDamage(target) + damagePerBall * core.GetOrbs.Count;

            return(totalDamageR);
        }
Beispiel #2
0
        public float RDamage(Obj_AI_Hero target, int NSpeheres)
        {
            float damagePerBall = (GetR.GetDamage(target) / 3);
            float totalDamageR  = GetR.GetDamage(target) + damagePerBall * NSpeheres;

            return(totalDamageR);
        }
Beispiel #3
0
        public double getRDamage(Obj_AI_Hero target, int count)
        {
            double result = 0;

            if (count >= 5)
            {
                result += 5 * GetR.GetDamage(target);
            }
            else if (count >= 4)
            {
                result += 4 * GetR.GetDamage(target);
            }
            else if (count >= 3)
            {
                result += 3 * GetR.GetDamage(target);
            }
            else if (count >= 2)
            {
                result += 2 * GetR.GetDamage(target);
            }
            else
            {
                result += 1 * GetR.GetDamage(target);
            }
            return(result);
        }