public float RDamage(Obj_AI_Hero target, SyndraCore core) { var damagePerBall = (GetR.GetDamage(target) / 3); var totalDamageR = GetR.GetDamage(target) + damagePerBall * core.GetOrbs.Count; return(totalDamageR); }
public float RDamage(Obj_AI_Hero target, int NSpeheres) { float damagePerBall = (GetR.GetDamage(target) / 3); float totalDamageR = GetR.GetDamage(target) + damagePerBall * NSpeheres; return(totalDamageR); }
public double getRDamage(Obj_AI_Hero target, int count) { double result = 0; if (count >= 5) { result += 5 * GetR.GetDamage(target); } else if (count >= 4) { result += 4 * GetR.GetDamage(target); } else if (count >= 3) { result += 3 * GetR.GetDamage(target); } else if (count >= 2) { result += 2 * GetR.GetDamage(target); } else { result += 1 * GetR.GetDamage(target); } return(result); }