Beispiel #1
0
 /// <summary>
 /// Is the point p on the arc and not on the gap
 /// </summary>
 /// <param name="p"></param>
 /// <returns></returns>
 private bool IsPointOnArc(GeoPoint2D p)
 {       // we assume that the point is on the (full) ellipse and test here, whether it is on the actual arc
     if (Math.Abs(sweepPar - SweepAngle.Full) < 1e-10 || Math.Abs(sweepPar - SweepAngle.FullReverse) < 1e-10)
     {
         return(true);
     }
     if (Math.Abs(sweepPar) < 0.1 || Math.Abs(sweepPar) > SweepAngle.Full - 0.1)
     {   // if start and endpoint are very close, then we cannot use "IsLeftOf", because it might be imprecise
         return(IsParameterOnCurve(PositionOf(p)));
     }
     else
     {
         if (sweepPar > 0.0)
         {
             return(p.IsLeftOf(endPoint, startPoint));
         }
         else
         {
             return(p.IsLeftOf(startPoint, endPoint));
         }
     }
 }
Beispiel #2
0
        private bool crossingZero; // geht über die X-Achse

        private void RecalcQuadrant()
        {
            // Berechnung von start und sweep, wird benötigt für die GDI Darstellung
            Angle       MajorAngle  = majorAxis.Angle;
            double      s           = Math.Sin(MajorAngle);
            double      c           = Math.Cos(MajorAngle);
            ModOp2D     toCenter    = new ModOp2D(c, s, (-c * center.x - s * center.y), -s, c, (s * center.x - c * center.y));
            GeoVector2D startVector = toCenter * startPoint - GeoPoint2D.Origin;
            GeoVector2D endVector   = toCenter * endPoint - GeoPoint2D.Origin;

            start = startVector.Angle;
            sweep = new SweepAngle(start, endVector.Angle, sweepPar > 0.0);
            if (sweep == 0.0)
            {
                if (sweepPar > 0.0)
                {
                    sweep = Math.PI * 2.0;
                }
                if (sweepPar < 0.0)
                {
                    sweep = -Math.PI * 2.0;
                }
            }

            // Berechnung der betroffenen Quadranten
            startQuad = endQuad = -1;
            if (startPoint.IsLeftOf(top, right))
            {
                startQuad = 0;
            }
            else if (startPoint.IsLeftOf(left, top))
            {
                startQuad = 1;
            }
            else if (startPoint.IsLeftOf(bottom, left))
            {
                startQuad = 2;
            }
            else if (startPoint.IsLeftOf(right, bottom))
            {
                startQuad = 3;
            }
            if (startQuad == -1)
            {   // der Startpunkt muss auf einer Ecke liegen
                double dmin, d;
                dmin = Geometry.Dist(startPoint, right); startQuad = 0;
                d    = Geometry.Dist(startPoint, top);
                if (d < dmin)
                {
                    startQuad = 1; dmin = d;
                }
                d = Geometry.Dist(startPoint, left);
                if (d < dmin)
                {
                    startQuad = 2; dmin = d;
                }
                if (Geometry.Dist(startPoint, bottom) < dmin)
                {
                    startQuad = 3;
                }
            }

            if (endPoint.IsLeftOf(top, right))
            {
                endQuad = 0;
            }
            else if (endPoint.IsLeftOf(left, top))
            {
                endQuad = 1;
            }
            else if (endPoint.IsLeftOf(bottom, left))
            {
                endQuad = 2;
            }
            else if (endPoint.IsLeftOf(right, bottom))
            {
                endQuad = 3;
            }
            if (endQuad == -1)
            {
                double dmin, d;
                dmin = Geometry.Dist(endPoint, right); endQuad = 0;
                d    = Geometry.Dist(endPoint, top);
                if (d < dmin)
                {
                    endQuad = 1; dmin = d;
                }
                d = Geometry.Dist(endPoint, left);
                if (d < dmin)
                {
                    endQuad = 2; dmin = d;
                }
                if (Geometry.Dist(endPoint, bottom) < dmin)
                {
                    endQuad = 3;
                }
            }
            if ((sweepPar > 0.0) == (GeoVector2D.Orientation(majorAxis, minorAxis) > 0))
            {
                //				crossingZero = right.IsLeftOf(endPoint,startPoint);
                //				if (Precision.IsEqual(right,endPoint) && endQuad==0) crossingZero = true;
                //				if (Precision.IsEqual(right,startPoint) && startQuad==3) crossingZero = true;
                crossingZero = (endQuad < startQuad);
                if (endQuad == startQuad)
                {
                    crossingZero = sweepPar > Math.PI;
                }
            }
            else
            {
                //				crossingZero = right.IsLeftOf(startPoint,endPoint);
                crossingZero = (startQuad < endQuad);
                if (endQuad == startQuad)
                {
                    crossingZero = sweepPar < -Math.PI;
                }
            }
        }