public bool IsVisible(int x, int y, Graphics g) { return(GdiPath.IsVisible(x, y, g)); }
public bool IsVisible(float x, float y, Graphics g) { return(GdiPath.IsVisible(x, y, g)); }
public void Widen(Pen pen) { Changed(); GdiPath.Widen(pen); }
public RectangleF GetBounds(Matrix matrix) { return(GdiPath.GetBounds(matrix)); }
public void Transform(Matrix matrix) { Changed(); GdiPath.Transform(matrix); }
public void Warp(PointF[] destPoints, RectangleF srcRect, Matrix matrix) { Changed(); GdiPath.Warp(destPoints, srcRect, matrix); }
public bool IsOutlineVisible(float x, float y, Pen pen) { return(GdiPath.IsOutlineVisible(x, y, pen)); }
public void SetMarkers() { Changed(); GdiPath.SetMarkers(); }
public bool IsOutlineVisible(int x, int y, Pen pen) { return(GdiPath.IsOutlineVisible(x, y, pen)); }
public bool IsOutlineVisible(PointF point, Pen pen, Graphics g) { return(GdiPath.IsOutlineVisible(point, pen, g)); }
public bool IsOutlineVisible(PointF point, Pen pen) { return(GdiPath.IsOutlineVisible(point, pen)); }
public PointF GetLastPoint() { return(GdiPath.GetLastPoint()); }
public RectangleF GetBounds(Matrix matrix, Pen pen) { return(GdiPath.GetBounds(matrix, pen)); }
public void Reset() { Changed(); this.tooComplex = false; GdiPath.Reset(); }
public bool IsOutlineVisible(float x, float y, Pen pen, Graphics g) { return(GdiPath.IsOutlineVisible(x, y, pen, g)); }
public void Reverse() { Changed(); GdiPath.Reverse(); }
public bool IsVisible(PointF point) { return(GdiPath.IsVisible(point)); }
public void StartFigure() { Changed(); GdiPath.StartFigure(); }
public bool IsVisible(int x, int y) { return(GdiPath.IsVisible(x, y)); }
public void Warp(PointF[] destPoints, RectangleF srcRect) { Changed(); GdiPath.Warp(destPoints, srcRect); }
public bool IsVisible(PointF point, Graphics g) { return(GdiPath.IsVisible(point, g)); }
public void Warp(PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode, float flatness) { Changed(); GdiPath.Warp(destPoints, srcRect, matrix, warpMode, flatness); }
public bool IsVisible(float x, float y) { return(GdiPath.IsVisible(x, y)); }
public void Widen(Pen pen, Matrix matrix) { Changed(); GdiPath.Widen(pen, matrix); }
public RectangleF GetBounds() { return(GdiPath.GetBounds()); }