Beispiel #1
0
 private void CreateItemPreview()
 {
     if (Entity.op_Equality((Entity)this._currentPreview, (Entity)null))
     {
         this.PreviewComplete = false;
         this._currentOffset  = Vector3.get_Zero();
         Prop prop = World.CreateProp(Model.op_Implicit(this._currnetPropHash), (Vector3)null, (Vector3)null, false, false);
         if (Entity.op_Equality((Entity)prop, (Entity)null))
         {
             UI.Notify(string.Format("Failed to load prop, even after request.\nProp Name: {0}", (object)this._currnetPropHash));
             this._resultProp     = (Prop)null;
             this._preview        = false;
             this.PreviewComplete = true;
         }
         else
         {
             ((Entity)prop).set_HasCollision(false);
             this._currentPreview = prop;
             ((Entity)this._currentPreview).set_Alpha(150);
             Database.PlayerPed.get_Weapons().Select((WeaponHash) - 1569615261, true);
             this._resultProp = (Prop)null;
         }
     }
     else
     {
         UiExtended.DisplayHelpTextThisFrame("Press ~INPUT_AIM~ to cancel.\nPress ~INPUT_ATTACK~ to place the item.", true);
         Game.DisableControlThisFrame(2, (Control)25);
         Game.DisableControlThisFrame(2, (Control)24);
         Game.DisableControlThisFrame(2, (Control)257);
         Game.DisableControlThisFrame(2, (Control)152);
         Game.DisableControlThisFrame(2, (Control)153);
         Game.DisableControlThisFrame(2, (Control)44);
         Game.DisableControlThisFrame(2, (Control)27);
         Game.DisableControlThisFrame(2, (Control)172);
         Game.DisableControlThisFrame(2, (Control)173);
         Game.DisableControlThisFrame(2, (Control)21);
         GameExtended.DisableWeaponWheel();
         if (Game.IsDisabledControlPressed(2, (Control)25))
         {
             ((Entity)this._currentPreview).Delete();
             this._currentPreview = this._resultProp = (Prop)null;
             this._preview        = false;
             this.PreviewComplete = true;
             ScriptEventHandler.Instance.UnregisterScript(new EventHandler(this.OnTick));
         }
         else
         {
             Vector3       position      = GameplayCamera.get_Position();
             Vector3       direction     = GameplayCamera.get_Direction();
             RaycastResult raycastResult = World.Raycast(position, Vector3.op_Addition(position, Vector3.op_Multiply(direction, 15f)), (IntersectOptions) - 1, (Entity)Database.PlayerPed);
             Vector3       hitCoords     = ((RaycastResult) ref raycastResult).get_HitCoords();
             if (Vector3.op_Inequality(hitCoords, Vector3.get_Zero()) && (double)((Vector3) ref hitCoords).DistanceTo(Database.PlayerPosition) > 1.5)
             {
                 ItemPreview.DrawScaleForms();
                 float num = Game.IsControlPressed(2, (Control)21) ? 1.5f : 1f;
                 if (Game.IsControlPressed(2, (Control)152))
                 {
                     Vector3    rotation = ((Entity)this._currentPreview).get_Rotation();
                     ref __Null local    = ref rotation.Z;
        public static bool IsOnScreen(this Vector3 vector3)
        {
            Vector3 position    = GameplayCamera.get_Position();
            Vector3 direction   = GameplayCamera.get_Direction();
            float   fieldOfView = GameplayCamera.get_FieldOfView();

            return((double)Vector3.Angle(Vector3.op_Subtraction(vector3, position), direction) < (double)fieldOfView);
        }