public static bool IsOnScreen(this Vector3 vector3)
        {
            Vector3 position    = GameplayCamera.get_Position();
            Vector3 direction   = GameplayCamera.get_Direction();
            float   fieldOfView = GameplayCamera.get_FieldOfView();

            return((double)Vector3.Angle(Vector3.op_Subtraction(vector3, position), direction) < (double)fieldOfView);
        }