Beispiel #1
0
 void Update()
 {
     if (gaze.IsOver && Time.time > timeEntered + secondsToHold)
     {
         gameover.RestartGame();
     }
     else if (gaze.IsOver)
     {
         float timeUntilSelected = (secondsToHold - (Time.time - timeEntered)) / secondsToHold;
         timeUntilSelected *= 255;
         Color newColor = new Color(oldColor.r * 255 / timeUntilSelected, oldColor.g * timeUntilSelected / 255, oldColor.b * timeUntilSelected / 255);
         rend.material.SetColor("_Color", newColor);
     }
 }