public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("I can help you find a new hairstyle just for you! Only 1,00 silver to re-invent yourself.");
                AddOption("Cut my Hair", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                if (_client.Money >= 1000)
                {
                    _client.Money -= 1000;
                    _client.Hair   = (ushort)((_client.HairColour * 100) + Common.Random.Next(30, 51));
                    AddText("Perfection! I hope you enjoy your new haircut. Come back any time if you wish to change it again.");
                }
                else
                {
                    AddText("I'm sorry, you do not have the 1000 silver required for my services.");
                }
                AddOption("Thanks", 255);
                break;
            }
            AddFinish();
            Send();
        }
Beispiel #2
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("If you are level 20 or above, you may level up at the training grounds. it does");
                AddText("not consume any durability, life and mana. Do you want me to teleport you");
                AddText("there? It is free for my guild members, and 1000 silver for others.");
                AddOption("Please teleport me there.", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                if (_client.Money >= 1000)
                {
                    _client.ChangeMap(1039, 217, 215); _client.Money -= 1000;
                }
                else
                {
                    AddText("Sorry, you do not have enough.");
                    AddOption("I see.", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
Beispiel #3
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("The fate brings lover together. I hope that all can get married and live happily with their lover. What can I do for you?");
                AddOption("I would like to get married please.", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                if (_client.Spouse == "None")
                {
                    _client.Send(GeneralActionPacket.Create(_client.UID, Enum.DataAction.OpenCustom, 1067));
                }
                else
                {
                    AddText("I am sorry i cannot allow more than one marriage...");
                    AddOption("I see", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("Do you wish to enter second level of labyrinth?Give me an SoulToken");
                AddOption("Yes, send me to the quest map.", 1);
                AddOption("No Thanks.", 255);
                break;

            case 1:
                if (_client.HasItem(721539, 1))
                {
                    _client.ChangeMap(1354, 321, 123);
                    _client.DeleteItem(721539);
                    AddText("There you go, take care! ");
                    AddOption("Okay.", 255);
                }
                else
                {
                    AddText("You don't have an SoulToken!");
                    AddOption("Nevermind...", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("The arena is open. Welcome to challenge other people. The admission fee is only 50 silver. ");
                AddText("If you PK in the arena, you will not gain or lose any experience or items equipped, and will get revived at the place you die. ");
                AddText("The Kungfu circle is very dangerous, I suggest you PK in area.");
                AddOption("Enter the arena.", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                if (_client.Money >= 50)
                {
                    _client.ChangeMap(1005, 51, 71); _client.Money -= 50;
                }
                else
                {
                    AddText("Sorry, you do not have enough.");
                    AddOption("I see.", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                if (_client.HasItem(721011, 1))
                {
                    AddText("Since you have a token to this tatic, I am able to harness its power to send you out. Are you ready? ");
                    AddOption("Yes, send me out", 1);
                    AddOption("Thanks", 255);
                }
                else
                {
                    AddText("I wish I could help you adventurer but I need the token the monsters are holding in order to send you out.");
                    AddOption("I will get one at once", 255);
                }
                break;

            case 1:
                if (_client.HasItem(721011))
                {
                    _client.ChangeMap(1042, 35, 48);
                }
                break;
            }
            AddFinish();
            Send();
        }
Beispiel #7
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("Hello, I am the assistant of the mine union.");
                AddText("If you want to enter the mine cave, I can send you.");
                AddOption("Yes Please", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                if (_client.Level >= 70)
                {
                    _client.ChangeMap(1027, 138, 104);
                }
                else
                {
                    AddText("Sorry, you must be at least level 70 before you can enter this mine.");
                    AddOption("Sorry", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("Are you heading for the next teleporter? It is free for our members, and 1,000");
                AddText("silver for others.");
                AddOption("Please teleport me there.", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                if (_client.Money >= 1000)
                {
                    _client.ChangeMap(1038, 350, 339); _client.Money -= 1000;
                }
                else
                {
                    AddText("Sorry, you do not have enough.");
                    AddOption("I see.", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
Beispiel #9
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("What can I do for you?");
                AddOption("Visit the jail.", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                AddText("Give me 1000 silver, I will teleport you there");
                AddOption("Here are 1000 silver", 2);
                AddOption("If so, I will stay here.", 255);
                break;

            case 2:
                if (_client.Money >= 1000)
                {
                    _client.ChangeMap(6000, 29, 72); _client.Money -= 1000;
                }
                else
                {
                    AddText("Sorry, you do not have enough.");
                    AddOption("I see.", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
Beispiel #10
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("Where are you heading for? I can teleport you for a price of 100 silver.");
                AddOption("Twin City", 1);
                AddOption("Mystic Castle", 2);
                AddOption("Market", 3);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                if (_client.Money >= 100)
                {
                    _client.Money -= 100;
                    _client.ChangeMap(1000, 971, 666);
                }
                else
                {
                    AddText("Sorry, you do not have 100 silver.");
                    AddOption("I see.", 255);
                }
                break;

            case 2:
                if (_client.Money >= 100)
                {
                    _client.Money -= 100;
                    _client.ChangeMap(1000, 85, 323);
                }
                else
                {
                    AddText("Sorry, you do not have 100 silver.");
                    AddOption("I see.", 255);
                }
                break;

            case 3:
                if (_client.Money >= 100)
                {
                    _client.Money -= 100;
                    _client.ChangeMap(1036, 211, 196);
                    _client.PrevMap = (ushort)_client.Character.Map;
                    _client.PrevX   = (ushort)_client.Character.X;
                    _client.PrevY   = (ushort)_client.Character.Y;
                    _client.Save();
                }
                else
                {
                    AddText("Sorry, you do not have 100 silver.");
                    AddOption("I see.", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List<NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
                case 0:
                    if (_client.HasEffect(Enum.ClientEffect.Black))
                    {
                        AddText("You must stay and think about what you've done!");
                        AddOption("I shall..", 255);

                    }
                    else
                    {
                        AddText("You are no danger to anyone. I can help you leave if you'd like.");
                        AddOption("Yes please", 1);
                        AddOption("Not yet", 255);
                    }
                    break;
                case 1:
                    if (!_client.HasEffect(Enum.ClientEffect.Black))
                    { _client.ChangeMap(1002, 517, 352); }
                    else
                    {
                        AddText("You must stay and think about what you've done!");
                        AddOption("I shall..", 255);
                    }
                    break;
            }
            AddFinish();
            Send();
        }
Beispiel #12
0
 /// <summary>
 /// Handles NPC usage for [1337] Welcomer
 /// </summary>
 public NPC_1337(Game_Server.Player _client)
     : base(_client)
 {
     ID   = 1337;
     Face = 1;
     var v = _client;
 }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("You cannot leave here unless you have paid for your crimes.");
                AddOption("Ok! Let me get out from here!", 1);
                AddOption("Any chance of a discount?", 2);
                AddOption("I would rather rot in hell!", 255);
                break;

            case 1:

                AddText("Give me 1000 silver, I will teleport you there");
                AddOption("Here are 1000 silver", 2);
                AddOption("If so, I will stay here.", 255);
                break;

            case 2:
                if (_client.Money >= 1000)
                {
                    _client.ChangeMap(6000, 29, 72); _client.Money -= 1000;
                }
                else
                {
                    AddText("Sorry, you do not have enough.");
                    AddOption("I see.", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("Our shop is famous for dyeing. If you want to have your equipment dyed, please wear them before you enter. You");
                AddText(" have a wide choice of colors. One meteor will be charged before you try the colors. Do you want a try?");
                AddOption("Yes, here is a meteor", 1);
                //AddOption("Do you have any good wine?", 2);
                AddOption("Never mind", 255);
                break;

            case 1:
                if (!_client.HasItem(Constants.METEOR_ID))
                {
                    AddText("You do not have the Meteor I requested.");
                    AddOption("Sorry", 255);
                }
                else
                {
                    _client.DeleteItem(Constants.METEOR_ID);
                    _client.ChangeMap(1008, 24, 24);
                    AddText("You can change your equipment's color as many times as you like while here.");
                    AddText(" When ready to leave just jump through the portal.");
                    AddOption("Understood", 255);
                }
                break;

            case 2:
                AddText("I can sell you DrunkCelestial wine for 1,000 silver if you would like.");
                AddOption("Yes please", 3);
                AddOption("No thanks", 255);
                break;

            case 3:
                if (_client.Money < 1000)
                {
                    AddText("You do not have the 1,000 silver required");
                    AddOption("Sorry", 255);
                }
                if (_client.Inventory.Count >= 40)
                {
                    AddText("Please make room in your inventory for the wine.");
                    AddOption("Sorry", 255);
                }
                else
                {
                    _client.Money -= 1000;
                    _client.CreateItem(722185);
                    AddText("Enjoy the wine, it's the finest in all the land!");
                    AddOption("I will!", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
Beispiel #15
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                if (GuildWar.CurrentWinner == _client.Guild && GuildWar.CurrentWinner != null && (MapManager.PullMapByID(1038).Search <SOB>(6702)).Life > 1)
                {
                    AddText("Your guild is currently Victorious. I can let you inside if you wish!");
                    AddOption("Let me in", 1);
                    AddOption("Open/Close the Gate", 2);
                    AddOption("No Thanks.", 255);
                }
                else if (GuildWar.CurrentWinner == _client.Guild && GuildWar.CurrentWinner != null && (MapManager.PullMapByID(1038).Search <SOB>(6702)).Life == 1)
                {
                    AddText("Your guild is currently Victorious. I can repair the gate if you wish.");
                    AddOption("Repair", 3);
                    AddOption("No Thanks.", 255);
                }
                break;

            case 1:

                if (GuildWar.CurrentWinner == _client.Guild && GuildWar.CurrentWinner != null)
                {
                    _client.ChangeMap(1038, 209, 177);
                }
                break;

            case 2:
                if (GuildWar.CurrentWinner == _client.Guild && GuildWar.CurrentWinner != null && _client.GuildRank == Enum.GuildRank.GuildLeader)
                {
                    GuildWar.ToggleRightGate();
                }
                else
                {
                    AddText("Sorry, you are not able to perform this action.");
                    AddOption("Thanks", 255);
                }
                break;

            case 3:
                if (GuildWar.CurrentWinner == _client.Guild && GuildWar.CurrentWinner != null && _client.GuildRank == Enum.GuildRank.GuildLeader)
                {
                    GuildWar.RepairRightGate();
                }
                else
                {
                    AddText("Sorry, you are not able to perform this action.");
                    AddOption("Thanks", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
Beispiel #16
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("You cannot leave here unless you have paid for your crimes.");
                AddOption("Ok! Let me get out from here!", 2);
                AddOption("Any chance of a discount?", 5);
                AddOption("I would rather rot in hell!", 255);
                break;

            case 2:
                if (_client.Character.Pk < 30)
                {
                    AddText("Give me 1000 silver, I will teleport you there");
                    AddOption("Here are 1000 silver", 3);
                    AddOption("If so, I will stay here.", 255);
                    break;
                }

                else
                {
                    AddText("I am sorry you cannot leave here unless you have paid for your crimes.");
                    AddOption("I see..", 255);
                }
                break;

            case 3:

                if (_client.Money < 1000)
                {
                    AddText("Sorry, you do not have enough silver");
                    AddOption("I see.", 255);
                }
                else if (_client.Character.Pk < 30 && _client.Money >= 1000)
                {
                    AddText("I hope you have learned your lesson!");
                    AddOption("What? Where the hell am I...", 255);
                    _client.Money -= 1000;
                    _client.ChangeMap(1020, 513, 356);
                }
                break;


            case 5:
                AddText("Lets see hmm.. NO!");
                AddOption("oh..", 255);
                break;
            }
            AddFinish();
            Send();
        }
Beispiel #17
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("If you have more rare items then you know what to do with, I can help you pack them!");
                AddOption("Pack Meteors", 1);
                AddOption("Pack DragonBalls", 2);
                AddOption("I don't have that problem.", 255);
                break;

            case 1:
                if (!_client.HasItem(Constants.METEOR_ID, 10))
                {
                    AddText("Fool! You need 10 Meteors if you want me to help you pack them.");
                    AddOption("I'm sorry!", 255);
                }
                else
                {
                    for (var i = 0; i < 10; i++)
                    {
                        _client.DeleteItem(Constants.METEOR_ID);
                    }
                    _client.CreateItem(Constants.METEOR_SCROLL_ID);
                    AddText("It is done. Enjoy your MeteorScroll.");
                    AddOption("Wow, thanks!", 255);
                }
                break;

            case 2:
                if (!_client.HasItem(Constants.DRAGONBALL_ID, 10))
                {
                    AddText("Fool! You need 10 DragonBalls if you want me to help you pack them.");
                    AddOption("I'm sorry!", 255);
                }
                else
                {
                    for (var i = 0; i < 10; i++)
                    {
                        _client.DeleteItem(Constants.DRAGONBALL_ID);
                    }
                    _client.CreateItem(Constants.DB_SCROLL_ID);
                    AddText("It is done. Enjoy your DBScroll.");
                    AddOption("Wow, thanks!", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
 public override void Run(Game_Server.Player _client, ushort _linkback)
 {
     Responses = new List <NpcDialogPacket>();
     AddAvatar();
     switch (_linkback)
     {
     case 0:
         _client.Send(OfflineInfoPacket.Create(_client));
         break;
     }
     AddFinish();
     Send();
 }
Beispiel #19
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("Hi, I can offer you a variety of hairstyles. Would you like to make a payment of 500 silvers to change your hairstyle?");
                AddOption("Yes, Nostalgic styles.", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                AddText("Please choose a desired HairStyle below:");
                AddOption("~Nostalgic 1~", 11);
                AddOption("~Nostalgic 2~", 12);
                AddOption("~Nostalgic 3~", 13);
                AddOption("~Nostalgic 4~", 14);
                AddOption("~Nostalgic 5~", 15);
                AddOption("~Nostalgic 6~", 16);
                AddOption("~Nostalgic 7~", 17);
                AddOption("Not interested.", 255);
                break;

            case 11:
            case 12:
            case 13:
            case 14:
            case 15:
            case 16:
            case 17:
            {
                if (_client.Money >= 500)
                {
                    _client.Money -= 500;
                    _client.Hair   = (ushort)((Math.Floor((decimal)(_client.Hair / 100)) * 100) + _linkback);
                    _client.Send(new UpdatePacket(_client.UID, UpdateType.Hair, _client.Hair));
                    AddText("There you go, your 'Nostalgic' hairstyle as requested.");
                    AddOption("Thank you.", 255);
                }
                else
                {
                    AddText("Please come back when you have 500 Silvers.");
                    AddOption("I see.", 255);
                }
            }
            break;
            }
            AddFinish();
            Send();
        }
 public override void Run(Game_Server.Player _client, ushort _linkback)
 {
     Responses = new List <NpcDialogPacket>();
     AddAvatar();
     switch (_linkback)
     {
     case 0:
         AddText("I always have the worst luck...");
         AddOption("Sorry to hear that.", 255);
         break;
     }
     AddFinish();
     Send();
 }
Beispiel #21
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
            {
                AddText("I can give you 1 PureVigor for 3 ImpureVigors or i give you one SquamaBead for 3 PureVigor");
                AddOption("PureVigors", 1);
                AddOption("SquamaBead", 2);
                AddOption("This is messed up..", 255);

                break;
            }

            case 1:
            {
                if (_client.Inventory.Count <= 39 && _client.HasItem(722730, 3))
                {
                    _client.DeleteItem(722730);
                    _client.CreateItem(722731);
                    _client.Save();
                }
                else
                {
                    AddText("You either do not have enough required material or inventory space!");
                    AddOption("I see..", 255);
                }
                break;
            }

            case 2:
            {
                if (_client.Inventory.Count <= 39 && _client.HasItem(722731, 3))
                {
                    _client.DeleteItem(722731);
                    _client.CreateItem(722727);
                }
                else
                {
                    AddText("You either do not have enough required material or inventory space!");
                    AddOption("I see..", 255);
                }
                break;
            }
            }
            AddFinish();
            Send();
        }
Beispiel #22
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
            {
                AddText("You can exchange 1 VigorFragment for 3 ImmortalStones or 1 ImpureVigor for 3 VigorFragments");
                AddOption("VigorFragments", 1);
                AddOption("ImpureVigor", 2);
                AddOption("I will not trade anything.", 255);

                break;
            }

            case 1:
            {
                if (_client.Inventory.Count <= 39 && _client.HasItem(722728, 3))
                {
                    _client.DeleteItem(722728);
                    _client.CreateItem(722729);
                }
                else
                {
                    AddText("Seems that you don't have enough space in inventory or you dont have required materials!");
                    AddOption("I see..", 255);
                }
                break;
            }

            case 2:
            {
                if (_client.Inventory.Count <= 39 && _client.HasItem(722729, 3))
                {
                    _client.DeleteItem(722728);
                    _client.CreateItem(722730);
                    _client.Save();
                }
                else
                {
                    AddText("You don't have enough space in inventory or you dont have required materials!");
                    AddOption("I see..", 255);
                }
                break;
            }
            }
            AddFinish();
            Send();
        }
Beispiel #23
0
 public override void Run(Game_Server.Player _client, ushort _linkback)
 {
     Responses = new List <NpcDialogPacket>();
     AddAvatar();
     switch (_linkback)
     {
     case 0:
         AddText("I am so sorry to tell you that you are in the Death Tatic. There is no way to leave this place besides death.");
         AddOption("Oh my", 255);
         break;
     }
     AddFinish();
     Send();
 }
 public override void Run(Game_Server.Player _client, ushort _linkback)
 {
     Responses = new List <NpcDialogPacket>();
     AddAvatar();
     switch (_linkback)
     {
     case 0:
         AddText("I am so sorry but I cannot help you. You must die like i did in this tatic.");
         AddOption("Oh my", 255);
         break;
     }
     AddFinish();
     Send();
 }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:

                AddText("Hello, are you satisfield with your stature? I can change your body size for 1 DragonBall.");
                AddText("Would you like to change it?");
                AddOption("Yeah.", 1);
                AddOption("No.", 255);
                break;

            case 1:
                AddText("Are you sure you want to do this?");
                AddOption("Yes.", 2);
                AddOption("I changed my mind.", 255);
                break;

            case 2:
                if (_client.HasItem(1088000))
                {
                    _client.DeleteItem(1088000);
                    if (_client.Lookface % 2 == 0)
                    {
                        _client.Lookface--;
                    }
                    else
                    {
                        _client.Lookface++;
                    }
                    _client.Character.Lookface = _client.Lookface;
                    _client.Save();

                    AddText("There you go. I hope you are satisfied now!");
                    AddOption("Thanks!", 255);
                    _client.Save();
                }
                else
                {
                    AddText("You don't have 1 DragonBall.");
                    AddOption("Nevermind ", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
Beispiel #26
0
 public override void Run(Game_Server.Player _client, ushort _linkback)
 {
     Responses = new List <NpcDialogPacket>();
     AddAvatar();
     switch (_linkback)
     {
     case 0:
         AddText("Welcome to the Redux public beta! Commands are enabled for all players to test content. ");
         AddText("Please use the /report command to log bugs or missing features so we can finish the server quickly!");
         AddOption("Thanks", 255);
         break;
     }
     AddFinish();
     Send();
 }
Beispiel #27
0
 public override void Run(Game_Server.Player _client, ushort _linkback)
 {
     Responses = new List <NpcDialogPacket>();
     AddAvatar();
     switch (_linkback)
     {
     case 0:
         AddText("You have entered the Deserted Tatic. If you have not already, kill the monsters until you get a CommandToken. That is the ");
         AddText("only way you can leave this awful place. Good luck adventurer.");
         AddOption("Thanks", 255);
         break;
     }
     AddFinish();
     Send();
 }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                if (_client.HasItem(721000))
                {
                    AddText("My sister is in Bird Island. She fell in love with Joe there. Since Joe left her with no news, she stays there to wait for him.");
                    AddOption("I see.", 255);
                }
                else
                {
                    AddText("I cannot get near you now. You have got me going crazy. Wherever you go, whatever you do, I will be right here waiting for you.");
                    AddOption("Why are you so sad?", 1);
                    AddOption("I got to go.", 255);
                }
                break;

            case 1:
                AddText("My sister taught me that song, Her lover, Joe, is a brave and kind man. All said they make a good couple, but he left her.");
                AddOption("What a pity.", 2);
                AddOption("Another old love story.", 255);
                break;

            case 2:
                AddText("My sister believes that Joe still loves her. She stays in Bird Island waiting for him. Can you take my letter to her?");
                AddOption("OK. I shall visit her.", 3);
                AddOption("Just passing by.", 255);
                break;

            case 3:
                if (_client.Inventory.Count < 40)
                {
                    _client.CreateItem(721000);
                }
                else
                {
                    AddText("Your inventory is full, please leave a slot to take this letter.");
                    AddOption("Ok.", 255);
                    break;
                }
                break;
            }
            AddFinish();
            Send();
        }
 public override void Run(Game_Server.Player _client, ushort _linkback)
 {
     Responses = new List <NpcDialogPacket>();
     AddAvatar();
     switch (_linkback)
     {
     case 0:
         AddText("Welcome to the 'LostConquerRedux' test server! Commands are enabled for all players to test content. ");
         AddText("Please use the /report command to log bugs or missing features so we can finish the server ");
         AddText("and ensure that we have the most complete and immersive experience possible.");
         AddOption("Thanks", 255);
         break;
     }
     AddFinish();
     Send();
 }
 public override void Run(Game_Server.Player _client, ushort _linkback)
 {
     /*
      * Responses = new List<NpcDialogPacket>();
      * AddAvatar();
      * switch (_linkback)
      * {
      *  case 0:
      *      AddText("I can help you turn DragonBalls into CP.");
      *      AddOption("DragonBall (4.000 CP)", 1);
      *      AddOption("DBScroll (40.000 CP)", 2);
      *      AddOption("No thank you.", 255);
      *      break;
      *  case 1:
      *      if (_client.HasItem(1088000))
      *      {
      *          _client.DeleteItem(1088000);
      *          _client.CP += 4000;
      *          AddText("It is finished. Enjoy your Conquer Points.");
      *          AddOption("Thanks.", 255);
      *      }
      *      else
      *      {
      *          AddText("I will not be so easily fooled. You do not have a DragonBall to trade!");
      *          AddOption("Sorry.", 255);
      *      }
      *      break;
      *  case 2:
      *      if (_client.HasItem(720028))
      *      {
      *          _client.DeleteItem(720028);
      *          _client.CP += 40000;
      *          AddText("It is finished. Enjoy your Conquer Points.");
      *          AddOption("Thanks.", 255);
      *      }
      *      else
      *      {
      *          AddText("I will not be so easily fooled. You do not have a DBScroll to trade!");
      *          AddOption("Sorry.", 255);
      *      }
      *      break;
      * }
      * AddFinish();
      * Send();
      */
 }