// Start is called before the first frame update void Start() { GameTracker.StartTimer(0.5f); GameTracker.OnTimerDone += OnTimerDone; Debug.Log("GameTrackerTester: Current score = " + GameTracker.GetCurrentScore()); GameTracker.AddScore(5); Debug.Log("GameTrackerTester: Add 5 score"); Debug.Log("GameTrackerTester: Current score = " + GameTracker.GetCurrentScore()); }
public void Checkout() { isDone = true; GameTracker.AddScore(Emotion); if (Emotion >= 70) { SfxPlayer.PlaySfx(SfxEnum.ResultGood); } else if (Emotion >= 30) { SfxPlayer.PlaySfx(SfxEnum.ResultNormal); } else { SfxPlayer.PlaySfx(SfxEnum.ResultBad); } Destroy(gameObject); }