Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (mainEventSystem.enabled == true)
        {
            if (Input.GetButtonDown("Cancel"))
            {
                if (GameStates.GetState() != "MainMenu")
                {
                    Messenger.Broadcast("BackToMenu");
                    // LoadLevel.ClearLevel();
                    GameStates.ChangeState("MainMenu");

                    // Debug.Break();
                }
                else
                {
                    GameObject buttonGO = GameObject.Find("Back");

                    if (buttonGO != null)
                    {
                        Button backButton = buttonGO.GetComponent <Button>();
                        backButton.onClick.Invoke();
                    }
                }
            }
        }
    }
Beispiel #2
0
    IEnumerator WaitForGameStart()
    {
        while (true)
        {
            if (GameStates.GetState() == "Playing")
            {
                if (Application.loadedLevelName == "LevelTesting" || Application.loadedLevelName == "GraphicsTesting")
                {
                    // Debug.Log("Looking!");
                    playerScript = GameObject.Find("Player").GetComponent <PlayerControl>();
                }
                // playerScript = playerControl;
                // Debug.Log(playerScript);

                // if (playerScript != null)
                // {
                if (waitForTransition)
                {
                    StartCoroutine("Move");
                }

                if (waitForPlayerMovement)
                {
                    StartCoroutine("CheckForPlayerMovement");
                }
                yield break;
                // }
            }
            yield return(null);
        }

        yield return(null);
    }
Beispiel #3
0
 // Update is called once per frame
 void Update()
 {
     // if (GameStates.State == GameStates.States.Playing)
     if (GameStates.GetState() == "Playing")
     {
         if (freezeInput == false)
         {
             CheckControls();
         }
         // CheckBoost();
         Move();
     }
 }
 void GotoState(int index)
 {
     if (state != null)
     {
         state.OnStateEnd();
     }
     if (stateIndex == index)
     {
         state.OnStateStart();
         return;
     }
     stateIndex = index;
     state      = states.GetState(index);
     state.OnStateStart();
     Events.instance.Raise(new ChangeStateEvent(state));
 }
Beispiel #5
0
    IEnumerator WaitForGameStart()
    {
        while (true)
        {
            if (GameStates.GetState() == "Playing")
            {
                if (Application.loadedLevelName == "LevelTesting" || Application.loadedLevelName == "GraphicsTesting")
                {
                    playerScript = GameObject.Find("Player").GetComponent <PlayerControl>();
                }

                StartCoroutine("CheckForPlayerMovement");
                yield break;
            }
            yield return(null);
        }

        yield return(null);
    }
Beispiel #6
0
    IEnumerator Move()
    {
        // while (GameStates.GetState() == "Playing")

        if (delay > 0)
        {
            yield return(new WaitForSeconds(delay));
        }

        while (true)
        {
            if (GameStates.GetState() == "Playing")
            {
                if (timeOnlyMovesWhenPlayerDoes == true)
                {
                    if (playerScript != null)
                    {
                        if (playerScript.isMoving == true)
                        {
                            timer += Time.deltaTime;
                        }
                    }
                }
                else
                {
                    timer += Time.deltaTime;
                }

                // timer += Time.deltaTime;
                float pos = 0;

                if (!skipFirstPause)
                {
                    pos = Mathf.PingPong(timer * speed, 1 + (pause * 2)) - pause;
                }
                else
                {
                    if (partOneCompleteForSkipPause)
                    {
                        pos = Mathf.PingPong(timer * speed, 1 + (pause * 2)) - pause;
                    }
                    else
                    {
                        pos = Mathf.PingPong(timer * speed, 1 + (pause * 2));
                    }
                }

                if (pos > skipPauseCutOff)
                {
                    if (skipFirstPause)
                    {
                        partOneCompleteForSkipPause = true;
                    }
                }

                // if (pos > 0.95f && oneWay)
                if (pos > oneWayCutOff)
                {
                    if (oneWay)
                    {
                        // Debug.Log(Time.time);
                        yield break;
                    }
                    if (oneCircuit)
                    {
                        partOneCompleteForOneCircuit = true;
                    }
                }

                if (pos < oneCircuitCutOff)
                {
                    if (oneCircuit && partOneCompleteForOneCircuit)
                    {
                        yield break;
                    }
                }

                // if (pos > 0.95f && oneWay)
                // if (pos > oneWayCutOff && oneWay)
                // {
                // yield break;
                // }

                transform.position = Vector3.Lerp(startPoint, startPoint + endPoint, pos);
            }

            yield return(null);
        }

        Debug.Log("End");
        yield return(null);
    }
Beispiel #7
0
    IEnumerator Change()
    {
        // while (GameStates.GetState() == "Playing")

        if (delay > 0)
        {
            yield return(new WaitForSeconds(delay));
        }

        float pos = 0;

        while (true)
        {
            if (GameStates.GetState() == "Playing")
            {
                timer += Time.deltaTime;
                pos    = 0;

                if (!skipFirstPause)
                {
                    pos = Mathf.PingPong(timer * speed, 1 + (pause * 2)) - pause;
                }
                else
                {
                    if (partOneCompleteForSkipPause)
                    {
                        pos = Mathf.PingPong(timer * speed, 1 + (pause * 2)) - pause;
                    }
                    else
                    {
                        pos = Mathf.PingPong(timer * speed, 1 + (pause * 2));
                    }
                }

                if (pos > skipPauseCutOff)
                {
                    if (skipFirstPause)
                    {
                        partOneCompleteForSkipPause = true;
                    }
                }

                // if (pos > 0.95f && oneWay)
                if (pos > oneWayCutOff)
                {
                    if (oneWay)
                    {
                        camera.orthographicSize = endSize;
                        break;
                    }
                    if (oneCircuit)
                    {
                        partOneCompleteForOneCircuit = true;
                    }
                }

                if (pos < oneCircuitCutOff)
                {
                    if (oneCircuit && partOneCompleteForOneCircuit)
                    {
                        camera.orthographicSize = startSize;
                        break;
                    }
                }

                // if (pos > 0.95f && oneWay)
                // if (pos > oneWayCutOff && oneWay)
                // {
                // yield break;
                // }

                // transform.localScale = Vector3.Lerp(startSize, startSize + endSize, pos);
                // transform.localScale = Vector3.Lerp(startSize, endSize, pos);
                camera.orthographicSize = Mathf.Lerp(startSize, endSize, pos);
            }

            yield return(null);
        }

        // transform.localScale = endSize;
        // Debug.Log(pos);
        yield return(null);
    }
Beispiel #8
0
    IEnumerator Rotate()
    {
        // while (GameStates.GetState() == "Playing")

        if (resetOnActivated == true)
        {
            partOneCompleteForOneCircuit = false;
            partOneCompleteForSkipPause  = false;
        }


        if (delay > 0)
        {
            yield return(new WaitForSeconds(delay));
        }

        while (true)
        {
            if (GameStates.GetState() == "Playing")
            {
                // float difference = startAngle - transform.eulerAngles.z;

                // if (difference < 0)
                // {
                // difference += 360;
                // }

                // Debug.Log(difference);

                // if (difference >= rotationAmount || difference <= startAngle)
                // if (CalculateDifference() > endAngle || CalculateDifference() < 0)
                // if (difference >= rotationAmount)
                // {
                // antiClockwise = !antiClockwise;
                // Debug.Log("Pause " + difference);

                // transform.Rotate(Vector3.forward * rotationAmount);

                // yield return new WaitForSeconds(pause);
                // }

                // if (difference <= startAngle)
                // {
                // antiClockwise = !antiClockwise;
                // Debug.Log("Pause " + difference);

                // transform.Rotate(Vector3.forward * -difference);

                // yield return new WaitForSeconds(pause);
                // }

                // Debug.Log("Turn " + difference);

                // Debug.Log(difference);
                float pos   = 0;
                float angle = 0;

                // Debug.Log("D");
                if (rotationAmount > 180)
                {
                    if (useBelowPivot == false)
                    {
                        transform.Rotate(Vector3.forward * Time.deltaTime * (speed * dir), Space.World);
                    }
                    else
                    {
                        transform.RotateAround(pivot, Vector3.forward, (speed * dir) * Time.deltaTime);
                    }

                    // transform.Rotate(Vector3.forward * Time.deltaTime * (speed*dir), Space.World);
                    // transform.Rotate(Vector3.forward * Time.deltaTime * 90, Space.World);
                    // Debug.Log("eh");
                }
                else
                {
                    timer += Time.deltaTime;

                    if (!skipFirstPause)
                    {
                        pos = Mathf.PingPong(timer * speed, 1 + (pause * 2)) - pause;
                    }
                    else
                    {
                        if (partOneCompleteForSkipPause)
                        {
                            pos = Mathf.PingPong(timer * speed, 1 + (pause * 2)) - pause;
                        }
                        else
                        {
                            pos = Mathf.PingPong(timer * speed, 1 + (pause * 2));
                        }
                    }

                    if (pos > skipPauseCutOff)
                    {
                        if (skipFirstPause)
                        {
                            partOneCompleteForSkipPause = true;
                        }
                    }

                    // if (pos > 0.95f && oneWay)
                    if (pos > oneWayCutOff)
                    {
                        if (oneWay)
                        {
                            yield break;
                        }
                        if (oneCircuit)
                        {
                            partOneCompleteForOneCircuit = true;
                        }
                    }

                    if (pos < oneCircuitCutOff)
                    {
                        if (oneCircuit && partOneCompleteForOneCircuit)
                        {
                            yield break;
                        }
                    }

                    // if (pos > 1 && !oneWay && canChange)
                    // {
                    // dir *= -1;
                    // canChange = false;
                    // }

                    // if (pos < 0 && !oneWay && !canChange)
                    // {
                    // dir *= -1;
                    // canChange = true;
                    // }

                    angle = Mathf.LerpAngle(startAngle, endAngle, pos);
                    // float angle = Mathf.LerpAngle(0, -90, pos);
                    // transform.eulerAngles = new Vector3(0, 0, angle);

                    if (sway == false)
                    {
                        transform.eulerAngles = new Vector3(0, 0, angle);
                    }
                    else
                    {
                        transform.Rotate(Vector3.forward * pos, Space.World);
                        // transform.Rotate(Vector3.forward * Mathf.Clamp(pos, 0, 1), Space.World);
                    }
                }

                // if (useBelowPivot == false)
                // {
                // if (sway == false)
                // {
                // transform.eulerAngles = new Vector3(0, 0, angle);
                // }else{
                // transform.Rotate(Vector3.forward * pos, Space.World);
                // transform.Rotate(Vector3.forward * Mathf.Clamp(pos, 0, 1), Space.World);
                // }
                // }else{
                // transform.RotateAround(pivot, Vector3.forward, (speed*dir) * Time.deltaTime);
                // }

                // if (useBelowPivot == false)
                // {
                // transform.Rotate(Vector3.forward * pos, Space.World);
                // }else{
                // transform.RotateAround(pivot, Vector3.forward, pos);
                // }

                // if (useBelowPivot == false)
                // {
                // if (antiClockwise)
                // {
                // transform.Rotate(Vector3.forward * Time.deltaTime * speed, Space.World);
                // }else{
                // transform.Rotate(Vector3.forward * Time.deltaTime * -speed, Space.World);
                // }
                // }else{
                // if (antiClockwise)
                // {
                // transform.RotateAround(pivot, Vector3.forward, speed * Time.deltaTime);
                // }else{
                // transform.RotateAround(pivot, Vector3.forward, -speed * Time.deltaTime);
                // }
                // }

                // if (difference >= rotationAmount || difference <= startAngle)
                // if (difference >= rotationAmount)
                // {
                // antiClockwise = !antiClockwise;
                // Debug.Log("Correction " + (difference-rotationAmount));

                // transform.Rotate(Vector3.forward * (difference-rotationAmount));

                // yield return new WaitForSeconds(pause);
                // }
            }

            yield return(null);
        }

        Debug.Log("End");
        yield return(null);
    }
Beispiel #9
0
    public void LoadId(string id)
    {
        DestroyTexts();

        if (id == "")
        {
            Debug.Log("Last id in dialogTree, going to next scene");
            SceneManager.LoadScene("End");
            return;
        }

        DialogEntry DE = new DialogEntry();

        bool found = false;

        foreach (var de in dialogTree)
        {
            if (de.id.Equals(id))
            {
                found = true;
                DE    = de;
            }
        }

        if (!found)
        {
            Debug.LogError(id + " not found in dialogTree.");
        }

        if (DE.id != id)
        {
            Debug.LogError("ID " + id + " not found in dialogTree");
            return;
        }

        if (DE.nextIds != null)
        {
            if (DE.nextIds.Length > 1)
            {
                int count = 0;

                for (int i = 0; i < DE.nextIds.Length; i++)
                {
                    foreach (var de in dialogTree)
                    {
                        if (de.id.Equals(DE.nextIds[i]))
                        {
                            if (!de.used)
                            {
                                bool check = true;
                                if (de.stateDependency != null)
                                {
                                    for (int j = 0; j < de.stateDependency.Length; j++)
                                    {
                                        if (!GameStates.GetState(de.stateDependency[j]))
                                        {
                                            check = false;
                                        }
                                    }
                                }

                                if (check)
                                {
                                    GameObject go = Instantiate(ButtonPrefab, UiPannel.transform);
                                    go.transform.Find("Text").GetComponent <Text>().text = de.text;
                                    go.GetComponent <Button>().onClick.AddListener(delegate { this.LoadId(de.id); });
                                    Vector3 pos = go.transform.localPosition;

                                    if (de.needsInterest != 0 && de.interestValue != 0)
                                    {
                                        if (GameStates.InterestLevel >= de.needsInterest)
                                        {
                                            go.GetComponent <Button>().onClick.AddListener(delegate { GameStates.InterestLevel += de.interestValue; });
                                        }
                                        else
                                        {
                                            go.GetComponent <Button>().onClick.AddListener(delegate { GameStates.InterestLevel -= de.interestValue; });
                                        }
                                    }

                                    pos.y -= ButtonVertOffset * count;

                                    go.transform.localPosition = pos;

                                    count++;
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                // display text
                GameObject go = Instantiate(TextPrefab, UiPannel.transform);
                go.transform.Find("Text").GetComponent <Text>().text = DE.text;

                string next = "";
                if (DE.nextIds != null)
                {
                    next = DE.nextIds[0];
                }

                go.GetComponent <Button>().onClick.AddListener(delegate { this.LoadId(next); });

                if (DE.needsInterest != 0 && DE.interestValue != 0)
                {
                    if (GameStates.InterestLevel >= DE.needsInterest)
                    {
                        go.GetComponent <Button>().onClick.AddListener(delegate { GameStates.InterestLevel += DE.interestValue; });
                    }
                    else
                    {
                        go.GetComponent <Button>().onClick.AddListener(delegate { GameStates.InterestLevel -= DE.interestValue; });
                    }
                }
            }
        }
        else
        {
            // display text
            GameObject go = Instantiate(TextPrefab, UiPannel.transform);
            go.transform.Find("Text").GetComponent <Text>().text = DE.text;

            string next = "";
            if (DE.nextIds != null && DE.nextIds.Length != 0)
            {
                next = DE.nextIds[0];
            }

            go.GetComponent <Button>().onClick.AddListener(delegate { this.LoadId(next); });

            if (DE.needsInterest != 0 && DE.interestValue != 0)
            {
                if (GameStates.InterestLevel >= DE.needsInterest)
                {
                    go.GetComponent <Button>().onClick.AddListener(delegate { GameStates.InterestLevel += DE.interestValue; });
                }
                else
                {
                    go.GetComponent <Button>().onClick.AddListener(delegate { GameStates.InterestLevel -= DE.interestValue; });
                }
            }
        }
    }