void OnDifficultySelected(GameSave.EGameDifficultyType difficulty)
        {
            var saveFileManager = ((object)screenManager.AsDynamic().SaveFileManager).AsDynamic();
            int saveFileIndex   = saveFileManager.GetNextSaveIndex();
            var save            = GameSave.CreateNewSave(saveFileIndex, difficulty);

            GameConfigSave configSave = saveFileManager.ConfigSave;

            var gameplayScreen = (GameScreen)GamePlayScreenType.CreateInstance(false, save, configSave);

            var loadMethod = LoadingScreenType.GetPublicStaticMethod("Load");

            loadMethod.InvokeStatic(screenManager, true, PlayerIndex.One, new[] { gameplayScreen });
        }